2018 Diesnuz Motocross (PBR)
Posted: Mon Apr 30, 2018 7:55 pm
Welcome to my third track release, Diesnuz Motocross! This time a national track I made using Mudbox, trying something different for terrain creation. This track is built for erode, but can be ridden without it. Erosion adds more of a challenge and makes the track a bit more rough on the main lines. If anyone is interested in how I used Mudbox or wants a tutorial, let me know. There is some pros and cons:
Pros:
-Great ruts, very easy to create them.
-Enviroment and general elevation is easy to do.
-Roughness is easier to create without strictly linear or radial gradients from editor.
-3d viewport.
Cons:
-Fine details such as jump faces are difficult to manage, but are easier with better tool understanding.
-Sometimes you end up with much bigger terrain than you anticipate (It's helpful to have a secondary human body model for scale).
Anyways, here is some pictures.
Here is the track link: https://www.dropbox.com/s/vi3om8s353pr4 ... s.zip?dl=0
IT IS A DOUBLE FOLDER, YOU NEED TO PLACE BOTH THE TREE2LONGGER.PNG AND THE DIESNUZMOTOCROSS FOLDER IN YOUR SIM FOLDER. The reason is that there was one tree that I used from a .saf that some people didn't have. This will guarantee that you are able to join servers with this track.
Credits:
Thanks to Kyle Watts for his help with environment, and letting me *borrow* your objects and decals.
Thanks to Kyle Watts, Michael Hodge, Lane Burkes, Jared Meranda, Seth Beal, and Senor Bob for testing.
Thanks to DJ for his tutorial on shadows that I use every time.
Mudbox, for being decent.
Bryce, I hate you Bryce.
I will also be hosting an elim tonight (4/30) on this track on pabst.flowtechmxs.com:19891. Forum post here: http://forum.mxsimulator.com/viewtopic.php?f=6&t=49140
Pros:
-Great ruts, very easy to create them.
-Enviroment and general elevation is easy to do.
-Roughness is easier to create without strictly linear or radial gradients from editor.
-3d viewport.
Cons:
-Fine details such as jump faces are difficult to manage, but are easier with better tool understanding.
-Sometimes you end up with much bigger terrain than you anticipate (It's helpful to have a secondary human body model for scale).
Anyways, here is some pictures.
Here is the track link: https://www.dropbox.com/s/vi3om8s353pr4 ... s.zip?dl=0
IT IS A DOUBLE FOLDER, YOU NEED TO PLACE BOTH THE TREE2LONGGER.PNG AND THE DIESNUZMOTOCROSS FOLDER IN YOUR SIM FOLDER. The reason is that there was one tree that I used from a .saf that some people didn't have. This will guarantee that you are able to join servers with this track.
Credits:
Thanks to Kyle Watts for his help with environment, and letting me *borrow* your objects and decals.
Thanks to Kyle Watts, Michael Hodge, Lane Burkes, Jared Meranda, Seth Beal, and Senor Bob for testing.
Thanks to DJ for his tutorial on shadows that I use every time.
Mudbox, for being decent.
Bryce, I hate you Bryce.
I will also be hosting an elim tonight (4/30) on this track on pabst.flowtechmxs.com:19891. Forum post here: http://forum.mxsimulator.com/viewtopic.php?f=6&t=49140