Future SX

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spencerturley
Posts: 72
Joined: Sun Oct 27, 2013 2:30 pm
Team: Spencer Turley Team
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Future SX

Post by spencerturley »

My custom track "Future SX" released on December 27 2014

A supercross track made entirely out of grippy concrete

Donate: https://www.paypal.me/spencerturley

My YouTube channel link: https://www.youtube.com/channel/UCVl_TV ... 2yoqBBJytQ

Follow me @spencerturley

Thanks to everyone for the objects and decals.

Track link: http://www.mediafire.com/download/jlxb2 ... tureSX.rar



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Youtube: https://www.youtube.com/channel/UCVl_TV ... 2yoqBBJytQ
All My Custom Track Download Links Are In Descriptions Of My YouTube Videos Under "My Custom Tracks" Playlist
Message Me On Instagram @spencerturley To Get In My Discord/Team
Big Smooth one3
Posts: 1056
Joined: Wed Jul 23, 2014 7:17 pm
Team: TMFR [Aulmni]
Location: TN, for now

Re: Future SX

Post by Big Smooth one3 »

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MXS marketing 101
Aggressively Mediocre Image
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Future SX

Post by 137 »

Does anyone even play these(Spencer’s) tracks?? :roll: :lol:
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Jakob Hubbard
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Team: Phil's
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Re: Future SX

Post by Jakob Hubbard »

137 wrote:Does anyone even play these(Spencer’s) tracks?? :roll: :lol:
OOf, throwing shade
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sol721
Posts: 326
Joined: Thu May 01, 2014 6:47 pm
Team: Fak u
Location: Wigan, England

Re: Future SX

Post by sol721 »

137 wrote:Does anyone even play these(Spencer’s) tracks?? :roll: :lol:
the fanboys of a cringey bellend play them
Rush
Crushed Dissenter
Posts: 1465
Joined: Wed Feb 18, 2015 1:18 am
Team: Balenciaga
Location: Paris

Re: Future SX

Post by Rush »

sol721 wrote:
UR STILL ALIVE M8???
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Jared133mx wrote:if you have anything else to say you can shoot my mom a message :wink:
aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Future SX

Post by aeffertz »

1. Google Spacey Skybox
2. Promote track made 4 years ago
3. ????
4. Profit
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Easter.7
Posts: 201
Joined: Mon Dec 28, 2015 8:46 pm
Team: Privateer

Re: Future SX

Post by Easter.7 »

137 wrote:Does anyone even play these(Spencer’s) tracks?? :roll: :lol:
lol true^
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benicio154
Posts: 8
Joined: Fri Dec 23, 2016 7:54 am
Team: Privateer

Re: Future SX

Post by benicio154 »

Yo spencer this track is so sick love the vibe and the sick jumps!! :D
Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: Future SX

Post by Trevor#91 »

137 wrote:Does anyone even play these(Spencer’s) tracks?? :roll: :lol:
yeah and usually they're pretty fun!
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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Future SX

Post by 137 »

Jakob Hubbard wrote: OOf, throwing shade
I wasn’t throwing shade, I was just curious if anyone was really into these non realistic themed tracks
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Jakob Hubbard
Posts: 1148
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
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Re: Future SX

Post by Jakob Hubbard »

137 wrote:
Jakob Hubbard wrote: OOf, throwing shade
I wasn’t throwing shade, I was just curious if anyone was really into these non realistic themed tracks
I mean, definitely not me. If the tracks were actually playable and had these environments, they could actually be pretty dope.
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Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: Future SX

Post by Trevor#91 »

Jakob Hubbard wrote:
137 wrote:
Jakob Hubbard wrote: OOf, throwing shade
I wasn’t throwing shade, I was just curious if anyone was really into these non realistic themed tracks
I mean, definitely not me. If the tracks were actually playable and had these environments, they could actually be pretty dope.
whatcha mean playable? I agree they are non realistic but you actually have to have good timing and shit to be able to ride the tracks which is fun
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Jakob Hubbard
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Joined: Fri Nov 24, 2017 3:16 am
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Re: Future SX

Post by Jakob Hubbard »

Trevor#91 wrote:whatcha mean playable? I agree they are non realistic but you actually have to have good timing and shit to be able to ride the tracks which is fun
What I mean by that is actually having realistic terrain. His jumps sometimes have vertical faces which make it impossible. Basically what I'm saying is that he should have realistic elements to the actual design of the track, but keep making the environments different.
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sol721
Posts: 326
Joined: Thu May 01, 2014 6:47 pm
Team: Fak u
Location: Wigan, England

Re: Future SX

Post by sol721 »

Rush wrote:
sol721 wrote:
UR STILL ALIVE M8???
just about
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