Ashborne Local

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Nex285
Crushed Dissenter
Posts: 30
Joined: Thu Jun 25, 2015 12:31 pm
Location: Australia

Ashborne Local

Post by Nex285 »

Been sitting untouched for 2 months, might as well release.

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Download: https://drive.google.com/file/d/1EXa4-5 ... sp=sharing

Niklas object pack and Julian Liebers practice track for objects
RedCrestMX for the sky box, decals, objects
jgmtbike for decals, objects and tileinfo
kylemx322 for objects
Some stuff from Altas Zoor (can't remember)
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B3as226
Posts: 24
Joined: Wed Apr 25, 2018 8:08 pm

Re: Ashborne Local

Post by B3as226 »

So sick! Thanks for the release.
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BcMxKx37
Posts: 1720
Joined: Sun Jun 02, 2013 5:20 am
Location: Costa Mesa, CA
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Re: Ashborne Local

Post by BcMxKx37 »

Dopeeeeeeeeeeeeeeee
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Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: Ashborne Local

Post by Trevor#91 »

sick track dude! Is it made for erode? :lol:
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DABZZZ
Crushed Dissenter
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Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave

Re: Ashborne Local

Post by DABZZZ »

This track is super fun to race on. A few things I felt could have been more fluid, such as the second table after the triple triple section has a steep landing and a slight incline right after the downside, and the short double after the back straight away is rather steep and there aren’t many line options to avoid those. The decals are a little odd imo without having a rutt overlay- there kinda bland and blend in like I did on my second track “bg localx rd 1” but overall it’s a fun track to run motos on. I think we did like 8- 5 lappers last night and I had a blast on all bike sizes. Good job mane.
IG:@mxs.battlegrounds
Nex285
Crushed Dissenter
Posts: 30
Joined: Thu Jun 25, 2015 12:31 pm
Location: Australia

Re: Ashborne Local

Post by Nex285 »

No rut overlay because it is made for erode?
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DABZZZ
Crushed Dissenter
Posts: 1103
Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
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Re: Ashborne Local

Post by DABZZZ »

Nex285 wrote:No rut overlay because it is made for erode?
Maybe it’s my settings, I play on high detail though. Could be the way my eyes see the color of the dirt as well, it just looks odd to me. The decals in the rollers and the black dirt on the singles aren’t so out of focus, it’s the light color dirt I’m referring too- the rhythm section especially. Maybe I’m jus a weirdo and it’s a personal thing on my end. Not like you made the decal though so nbd. Sick track regardless, been the only track on my server since I’ve downloaded it :) Release more please :)
IG:@mxs.battlegrounds
savage_ryan4
Posts: 129
Joined: Sun Mar 04, 2018 7:53 pm
Team: IBcorp Racing
Location: SoCal
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Re: Ashborne Local

Post by savage_ryan4 »

Really fun track, just hard to see landings and downsides at times
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you should click that fkn banner
zen-ef
Posts: 139
Joined: Mon Jan 27, 2014 6:07 am
Team: Privateer

Re: Ashborne Local

Post by zen-ef »

Easy, any chance of a reup at all please?
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