Ashborne Local

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Nex285
Posts: 26
Joined: Thu Jun 25, 2015 12:31 pm
Location: Australia

Ashborne Local

Postby Nex285 » Tue May 08, 2018 9:07 am

Been sitting untouched for 2 months, might as well release.

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Download: https://drive.google.com/file/d/1EXa4-5 ... sp=sharing

Niklas object pack and Julian Liebers practice track for objects
RedCrestMX for the sky box, decals, objects
jgmtbike for decals, objects and tileinfo
kylemx322 for objects
Some stuff from Altas Zoor (can't remember)
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B3as226
Posts: 24
Joined: Wed Apr 25, 2018 8:08 pm

Re: Ashborne Local

Postby B3as226 » Tue May 08, 2018 9:09 am

So sick! Thanks for the release.
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BcMxKx37
Posts: 919
Joined: Sun Jun 02, 2013 5:20 am
Team: BCD
Location: Costa Mesa, CA
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Re: Ashborne Local

Postby BcMxKx37 » Tue May 08, 2018 7:10 pm

Dopeeeeeeeeeeeeeeee
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Trevor#91
Posts: 199
Joined: Tue Feb 14, 2017 8:59 pm
Team: Privateer

Re: Ashborne Local

Postby Trevor#91 » Tue May 08, 2018 10:14 pm

sick track dude! Is it made for erode? :lol:
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DABZZZ
Posts: 783
Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave

Re: Ashborne Local

Postby DABZZZ » Wed May 09, 2018 9:23 pm

This track is super fun to race on. A few things I felt could have been more fluid, such as the second table after the triple triple section has a steep landing and a slight incline right after the downside, and the short double after the back straight away is rather steep and there aren’t many line options to avoid those. The decals are a little odd imo without having a rutt overlay- there kinda bland and blend in like I did on my second track “bg localx rd 1” but overall it’s a fun track to run motos on. I think we did like 8- 5 lappers last night and I had a blast on all bike sizes. Good job mane.
IG:@mxs.battlegrounds

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Nex285
Posts: 26
Joined: Thu Jun 25, 2015 12:31 pm
Location: Australia

Re: Ashborne Local

Postby Nex285 » Thu May 10, 2018 3:35 am

No rut overlay because it is made for erode?
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DABZZZ
Posts: 783
Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave

Re: Ashborne Local

Postby DABZZZ » Thu May 10, 2018 9:34 pm

Nex285 wrote:No rut overlay because it is made for erode?


Maybe it’s my settings, I play on high detail though. Could be the way my eyes see the color of the dirt as well, it just looks odd to me. The decals in the rollers and the black dirt on the singles aren’t so out of focus, it’s the light color dirt I’m referring too- the rhythm section especially. Maybe I’m jus a weirdo and it’s a personal thing on my end. Not like you made the decal though so nbd. Sick track regardless, been the only track on my server since I’ve downloaded it :) Release more please :)
IG:@mxs.battlegrounds

savage_ryan4
Posts: 10
Joined: Sun Mar 04, 2018 7:53 pm
Team: Garbage
Location: SoCal
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Re: Ashborne Local

Postby savage_ryan4 » Wed May 16, 2018 3:34 am

Really fun track, just hard to see landings and downsides at times
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