2018 MXSEMF.com Nationals Rd05 - Muddy Creek

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checkerz
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby checkerz » Wed May 23, 2018 2:39 am

Rush wrote:
chaseb31 wrote:
TH_722 wrote:I give it a 3/10 on the jump/corner shape and accuracy... atleast it's out

yea the track is way to rough. gonna suck for racing. o well

https://youtu.be/Kvse3T4yMEE?t=3m9s

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yzmxer608
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby yzmxer608 » Wed May 23, 2018 2:48 am

aeffertz wrote:Just tested all the links and got each one downloaded in a few minutes or less for each one. I only have 30 mbps internet as well. I think the sudden influx of downloads kinda nerfs the server they are hosted on every time and then it fixes itself after a bit. I do wish he'd also upload them to mediafire or something else as an alternative to prevent this though.

Who's your provider? We're obviously not that far from each other so I wonder if it's AT&T doing me dirty. Trying to download again right now and it's doing about 30KB/s right now.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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TH_722
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby TH_722 » Wed May 23, 2018 2:52 am

checkerz wrote:
Rush wrote:
chaseb31 wrote:

yea the track is way to rough. gonna suck for racing. o well

https://youtu.be/Kvse3T4yMEE?t=3m9s

Ahh yes I see that distorted gopro really explains the distortion in the shape of the jumps.

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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby aeffertz » Wed May 23, 2018 3:14 am

yzmxer608 wrote:
aeffertz wrote:Just tested all the links and got each one downloaded in a few minutes or less for each one. I only have 30 mbps internet as well. I think the sudden influx of downloads kinda nerfs the server they are hosted on every time and then it fixes itself after a bit. I do wish he'd also upload them to mediafire or something else as an alternative to prevent this though.

Who's your provider? We're obviously not that far from each other so I wonder if it's AT&T doing me dirty. Trying to download again right now and it's doing about 30KB/s right now.


Charter Spectrum
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TiddyG
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby TiddyG » Wed May 23, 2018 3:22 am

FlyinHigh wrote:Image
Can we fix this yet?


All my mediafire downloads do this and take 2 hours to download. Anything from dropbox or other upload sites take me 2 minutes to download the same track, I think it's just mediafire being slow, nothing to do with your internet unless you get slow downloads across all sites.


Motodad95
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby Motodad95 » Wed May 23, 2018 4:15 am

Track is rough but sick! Races are gonna be intense :shock: 8)

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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby aeffertz » Wed May 23, 2018 4:34 am

You can add this to your mx2018r02glenhelen folder for the surrounding terrain that didn't make it into the track packaging for some reason. Since they are referenced in all the versions, you can join the servers without getting a client modified whether you have it included or not. So it's just a visual bonus for anyone that wants to get the full affect.

http://www.mediafire.com/file/1uclz9ysu ... ras%21.rar

M@xTizZz wrote:rd2 added in 1st post


Could you add this link to the main post as an optional add-on? Thanks!
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Brock1198
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby Brock1198 » Wed May 23, 2018 9:08 pm

FlyinHigh wrote:Image
Can we fix this yet?

lmao thats my normal download speed.
jlv wrote:
yzmxer608 wrote:Alrighty jlv time to lock this, politic arguments get people nowhere fast. :?

Are you kidding me? This is a perfect opportunity to break out the American Chopper meme!

Halvorson
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby Halvorson » Wed May 23, 2018 11:03 pm

Can we get these rounds with updated shading for those of us with shit PC's? Since erode is being used at the start of every race the shading gets updated in the path the rider goes and leaves trails and parts of shadows that should be there. Running a race with shaders on VS shaders off makes a big difference for me.

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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby aeffertz » Wed May 23, 2018 11:21 pm

Halvorson wrote:Can we get these rounds with updated shading for those of us with shit PC's? Since erode is being used at the start of every race the shading gets updated in the path the rider goes and leaves trails and parts of shadows that should be there. Running a race with shaders on VS shaders off makes a big difference for me.


Whatcha mean?
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Halvorson
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby Halvorson » Thu May 24, 2018 3:43 am

The first picture is how the track comes.Image
The second picture is after you manually update the shading. I just did it by smoothing the entire map with 0 strength. You can see the shadows show up. It's not a huge difference I suppose but there are still spots of shading on the track that show up when you ride over themImage
Here is Hangtown before. Image
After. Image

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checkerz
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby checkerz » Thu May 24, 2018 4:31 am

Halvorson wrote:post

Noted! I'll put on the checklist to ensure shading is updated for non-shader peeps.

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ROSE822
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby ROSE822 » Thu May 24, 2018 3:26 pm

checkerz wrote:
Halvorson wrote:post

Noted! I'll put on the checklist to ensure shading is updated for non-shader peeps.



Erode was amazing apart from the downhills, i feel like the starter bumps on the downhills were a little to big to start of with... apart from that amazing job :mrgreen:
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barrington314
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Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen

Postby barrington314 » Thu May 24, 2018 4:04 pm

Halvorson wrote:The second picture is after you manually update the shading. I just did it by smoothing the entire map with 0 strength.

Not that it matters for the purpose you were doing this, but that's a bad habit to get into for updating the shading. Even though strength is at zero, it still changes the terrain ever so slightly. Do it enough times, and it'll make a difference. A better way of doing it is using the raise tool, with the sub mode set to lower only. It'll offset and make no terrain changes but will update shading.


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