Page 4 of 27

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 2:54 am
by Wahlamt
checkerz wrote:Image

Unfortunately they weren't very good :(

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 5:21 am
by aeffertz
RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!


4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.

Image

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 5:22 am
by aeffertz
Oh, and 8gb of ram.

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 8:36 am
by MX|VISUALS
aeffertz wrote:
SemW wrote:
MX|VISUALS wrote:this tracks lagging more than normal for me, any ideas why? doesnt change if i remove obj pack or not

Same here.


In single player and online both?

single player, at specific spots such as exiting the corner after the rollers, and at the top of the hill off of the start right at the jump.

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 12:03 pm
by M@xTizZz
Links of remover added in the 1st post

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 1:00 pm
by RXR_Banjo
Ok thanks! Why u usiin hardware? I always used shaders direct or copy

Also: why u using 10 instead of 8 for reshade delay?

aeffertz wrote:
RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!


4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.

Image

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 1:32 pm
by RFX_corentin_12
RXR_Banjo wrote:Also: why u using 10 instead of 8 for reshade delay?

higher the shade delay is, less chance you have to lag

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 2:14 pm
by DABZZZ
Round 1 is fire yo. Some of the complaints I see are things I noticed as well but line choice makes a big difference. Might have to actually race this year if the tracks are going to be like this. I much prefer erode working with the starter ruts and breaking bumps over last years walls going into corners lol Keep up the good work fellas :)

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 3:17 pm
by Ken81
So my game crashes before I can get to the first corner. Any ideas? Single and multiplayer. Using the snapshot.

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 3:38 pm
by aeffertz
RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy


Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 3:44 pm
by RXR_Banjo
ok thanks! i dunno why but in the past i had better fps with shaders than hardware... weird!

aeffertz wrote:
RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy


Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 5:10 pm
by Tristan.Botteram
Image

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 5:54 pm
by checkerz
Image

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 7:34 pm
by Trevor#91
Tristan.Botteram wrote:Image

?

Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Posted: Wed May 16, 2018 8:54 pm
by Braap677
is there any way there could be a release after the race is over with the deformation still on it from the race to make it fun offline?