Track's good, looks good, rides good, mostly. Some stuff is a little hard to see, but it's not a major concern. The way the bumps are, they feel very natural, even those in the jumps, but it does feel like they're a bit upscaled compared what "real life" ones would seem, but also this track is upscaled, so I guess that's to be expected. Nevertheless, small bumps/natural track deterioration feels very good.
Traction is really weird. This seems like a normal dirt track to me, but the traction is slow as sand and slippery as muddy hard-pack. It's hard to get the bike to rev and watching videos, it doesn't seem to be Lommel, so I would expect the bike to move forward faster. With the rear end you're likely to slide out. I don't mind it being a little loose, I just think that this slipperiness would suit a muddy track, which I don't get the feeling this version is (not water puddles etc).
I'll use Atom's pictures as they're mostly of what I need. The main point of these (to me) is that in one there's a weird bump that kicks you over the bars if you're going to the left. The other is that in some areas, some jump faces are starting to have their angle decrease before the actual take-off, combining that with the traction, it's really hard to to anything other than still having your rear wheel on the ground and letting the front dip since it's so slow you won't be able to use power to correct it. This also makes it hard to whip. I found that in some case, it's better or worse on one side of the take off rather than on the other one.
Atom6246 wrote: Atom6246 wrote: Atom6246 wrote:
Lastly, again, combined with the traction, I think some jumps are too big, even if they're overscaled. The very long tabletop and the finish jumps are my main ones, as they're no problem with 450, but you have to work really really hard to make them on a 250, where's the finish line, I don't think I've even cleared once. If you'd put some better traction on, it'd been fine, but now it's really hard to get speed from anywhere for the finish. Or sticking with either muddy or sandy, not both. At least for this upscaled version.
Overall, the track is good and I hope to see more tracks like this