HighAltitudeMotocross Track (RELEASE)

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JayBMX
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HighAltitudeMotocross Track (RELEASE)

Postby JayBMX » Sat Aug 04, 2018 11:44 pm

FINALLY IVE COMPLETED MY HOME TRACK, this is the same layout of my home track, keiradan park mx in scunthorpe UK. BUT... Ive added in some more jumps and hills and crap, same layout different track
so...
enjoy as this track is one of my favoutires ive made, they keep getting better and better by the day :D

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Download Link: http://www.mediafire.com/file/z11aqaokz ... s.zip/file

Enjoy Fellas 8)

SimonH
Posts: 27
Joined: Sat Feb 27, 2016 2:34 pm
Team: Privateer

Re: HighAltitudeMotocross Track (RELEASE)

Postby SimonH » Mon Aug 06, 2018 12:55 pm

Decals doesn't show up for me

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mxrewind665
Posts: 2565
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Location: New England USA
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Re: HighAltitudeMotocross Track (RELEASE)

Postby mxrewind665 » Mon Aug 06, 2018 7:39 pm

Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.
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DABZZZ
Posts: 931
Joined: Wed Feb 17, 2016 2:02 pm
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Location: Your Moms Meat Cave

Re: HighAltitudeMotocross Track (RELEASE)

Postby DABZZZ » Mon Aug 06, 2018 8:38 pm

mxrewind665 wrote:Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.


If you redid the current rutts doing this on this particular track, it would boost its appearance and flowy feeling by atleast 4.75 times lol I'd love to see you redo them and reupload it tbh. And IMO, if you make another track (hope you do, always nice seeing new content creators) seeing you throw some more elevation on the track is more fun to me, Kinda like the one uphill section. It's fun as is, But like rewind said, Setting your focus to zero makes your gradient focus on the top of the rutt and creates the gradual formation rather than the wall look.
IG:@mxs.battlegrounds

JayBMX
Posts: 20
Joined: Wed Jul 25, 2018 11:11 am
Team: youtuber

Re: HighAltitudeMotocross Track (RELEASE)

Postby JayBMX » Thu Aug 16, 2018 7:57 pm

DABZZZ wrote:
mxrewind665 wrote:Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.


If you redid the current rutts doing this on this particular track, it would boost its appearance and flowy feeling by atleast 4.75 times lol I'd love to see you redo them and reupload it tbh. And IMO, if you make another track (hope you do, always nice seeing new content creators) seeing you throw some more elevation on the track is more fun to me, Kinda like the one uphill section. It's fun as is, But like rewind said, Setting your focus to zero makes your gradient focus on the top of the rutt and creates the gradual formation rather than the wall look.

thank you so much for the appreciation about the track dude i really appreciate all the positive support, i was thinking about making the corners a bit better and now i know how to make it so theirs not too much elevation on the corners it will be a massive improvement once i re-upload this track, and now knowing what types of tracks you are into is also helpful for me as i now know how to start designing another track, personally i love to have a lot of elevation to my tracks as well, it makes it very fun like a track i love to ride on called red river, not sure who the creator is but has some elevation and has a nice gloomy and rainy look to the track. wwhich i like very much so i will try and improve my next track to look as nice as red river, lots of elevation and good corners that don`t make you jump top heaven :lol:

JayBMX
Posts: 20
Joined: Wed Jul 25, 2018 11:11 am
Team: youtuber

Re: HighAltitudeMotocross Track (RELEASE)

Postby JayBMX » Thu Aug 16, 2018 7:58 pm

mxrewind665 wrote:Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.

thank you so much dude on how to make my corners, i wasn't sure on how to make my corners nice and smooth, hents why when you try and enter the corner it send you to heaven

DABZZZ
Posts: 931
Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave

Re: HighAltitudeMotocross Track (RELEASE)

Postby DABZZZ » Fri Aug 17, 2018 4:30 am

JayBMX wrote:
DABZZZ wrote:
mxrewind665 wrote:Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.


If you redid the current rutts doing this on this particular track, it would boost its appearance and flowy feeling by atleast 4.75 times lol I'd love to see you redo them and reupload it tbh. And IMO, if you make another track (hope you do, always nice seeing new content creators) seeing you throw some more elevation on the track is more fun to me, Kinda like the one uphill section. It's fun as is, But like rewind said, Setting your focus to zero makes your gradient focus on the top of the rutt and creates the gradual formation rather than the wall look.

thank you so much for the appreciation about the track dude i really appreciate all the positive support, i was thinking about making the corners a bit better and now i know how to make it so theirs not too much elevation on the corners it will be a massive improvement once i re-upload this track, and now knowing what types of tracks you are into is also helpful for me as i now know how to start designing another track, personally i love to have a lot of elevation to my tracks as well, it makes it very fun like a track i love to ride on called red river, not sure who the creator is but has some elevation and has a nice gloomy and rainy look to the track. wwhich i like very much so i will try and improve my next track to look as nice as red river, lots of elevation and good corners that don`t make you jump top heaven :lol:


No worries man. I personally do not like the traction on red river lol..layouts cool tho.

Heres one im workin on now. its got a main fun track, and 2 sx tracks, a bigger ax track and a fun loop with a fmx course.

http://www.mediafire.com/file/yne8izi42 ... x.rar/file
IG:@mxs.battlegrounds

DABZZZ
Posts: 931
Joined: Wed Feb 17, 2016 2:02 pm
Team: Vibe+
Location: Your Moms Meat Cave

Re: HighAltitudeMotocross Track (RELEASE)

Postby DABZZZ » Fri Aug 17, 2018 4:30 am

That was supposed to be a PM but im lit. rip. its not done yet
IG:@mxs.battlegrounds

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mxrewind665
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Re: HighAltitudeMotocross Track (RELEASE)

Postby mxrewind665 » Mon Aug 27, 2018 2:16 am

JayBMX wrote:
mxrewind665 wrote:Looks alright. Set your focus to “0” when using radial add/paint for your corners. It will make a transitional corner vs a sudden 10ft high entry into the berm.

thank you so much dude on how to make my corners, i wasn't sure on how to make my corners nice and smooth, hents why when you try and enter the corner it send you to heaven


Anytime brotha. If you need help with anything else or have any questions on the editor shoot me a pm and I’ll help ya the best I can!
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