2018 MEC

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D_ROY178
Posts: 223
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

2018 MEC

Postby D_ROY178 » Sat Oct 20, 2018 11:46 am

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To say finishing this track was a struggle would be an understatement. However this track did teach me heaps about making tracks and all intricacies involved. Massive thanks to Jack Perry and JLV for their help with fixing my broken track because without their help, this track folder would be at the bottom of my recycle bin. Please remember it's only my third track so forgive me if its not racing standard. Was going to do a shadow map but was honestly over it by the end of the build. Track is sort of one lined but the layout is rather simple and also, while beta testing, my friends decided to show me all the unrealistic FULL SEND lines, so I nerfed most of them (blame them not me). All criticism/ feedback is appreciated.

Ps: Joker Lane should work.

Credits
SMR: Tuffblocks
Checkerz: Help with stadium and objects from his sx madness track
AL167: Objects from his 2014 version
Jack Perry: Help with editor and general assistance
JLV: For game obviously, and helping troubleshoot my broken editor
Nex285: Because he is very cool man

Download Pls

Anyone who has any previous version of the track will need to re-download

No Pay to Race events are to be held on this track without my written consent.
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podium1
Posts: 420
Joined: Thu Oct 03, 2013 11:00 pm

Re: 2018 MEC

Postby podium1 » Sat Oct 20, 2018 11:51 am

chur buda
NaTuRaL GoOn | MXSRaces Admin
2016 Australian National MX3 & MXD Champ
"Games fuckin Broken" -Dmull

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808
Posts: 670
Joined: Tue Feb 21, 2017 5:08 am

Re: 2018 MEC

Postby 808 » Sat Oct 20, 2018 1:33 pm

Track is super fun and I appreciate you making it!

As far as my feedback goes, here it is:

Overall great track, really fun, but the over-under jumps are one of the 3 areas I think could have been a bit better. I think the first over-under jump kicks you too much, and the second doesn't kick you enough, if you know what i mean. I feel like the first one has a steep jagged takeoff, and the second is too smooth.

The second thing is the section after going down the start straight backwards, or after the jokers lane. I think those doubles are too steep, and you have to slow down for them too much to actually hit the little step-up type jump that goes over the first turn, however this does allow you to hit a different rhythm and just jump over the takeoff of said stepup, so it's still cool.

And lastly, the very last jump before hitting the ski-jump into the sand. I think it's too steep and too short, I believe it would have flowed better if it were longer and smoother, like it was irl.

Please don't take any of this as me complaining, just giving my thoughts and explaining what I would have done differently, but overall track is dooope.
PM me for some CHEAP ass skins (i need money no more free)

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D_ROY178
Posts: 223
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: 2018 MEC

Postby D_ROY178 » Sat Oct 20, 2018 2:11 pm

808 wrote:Track is super fun and I appreciate you making it!

As far as my feedback goes, here it is:

Overall great track, really fun, but the over-under jumps are one of the 3 areas I think could have been a bit better. I think the first over-under jump kicks you too much, and the second doesn't kick you enough, if you know what i mean. I feel like the first one has a steep jagged takeoff, and the second is too smooth.

The second thing is the section after going down the start straight backwards, or after the jokers lane. I think those doubles are too steep, and you have to slow down for them too much to actually hit the little step-up type jump that goes over the first turn, however this does allow you to hit a different rhythm and just jump over the takeoff of said stepup, so it's still cool.

And lastly, the very last jump before hitting the ski-jump into the sand. I think it's too steep and too short, I believe it would have flowed better if it were longer and smoother, like it was irl.

Please don't take any of this as me complaining, just giving my thoughts and explaining what I would have done differently, but overall track is dooope.


Pretty much all your points were sections where people who tested it were doing stupid lines through it and idk, it bugged me so i nuked the upramps, i guess i should just get over it
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colten322
Posts: 18
Joined: Tue Apr 18, 2017 12:19 am

Re: 2018 MEC

Postby colten322 » Sat Oct 20, 2018 6:06 pm

new link?

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Jakob Hubbard
Posts: 553
Joined: Fri Nov 24, 2017 3:16 am
Team: BPC
Location: Cold

Re: 2018 MEC

Postby Jakob Hubbard » Sat Oct 20, 2018 6:24 pm

colten322 wrote:new link?

???? It works fine...

motocross_will
Posts: 785
Joined: Sun Mar 16, 2014 2:26 am
Team: MV Films

Re: 2018 MEC

Postby motocross_will » Sat Oct 20, 2018 8:31 pm

D_ROY178 wrote:Image

Im not trying to be toxic or anything but what is this screenshot :lol: :lol: :lol: :lol: :lol:
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chaseb31
Posts: 463
Joined: Wed Apr 23, 2014 12:33 am
Team: BPC | Oregon Goods
Location: Portland, Oregon

Re: 2018 MEC

Postby chaseb31 » Sat Oct 20, 2018 8:36 pm

Nice work bro!! Thanks for making us a new track to play, and possibly race on. very glad to see movement in this community sense nothing can be updated or talked about upon our 19 season or even off season races and series like we have been told about, tracks hella fun!! Good work.
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Chase Blakely | Oregon Goods

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AtlasZoor
Posts: 191
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Zimbabwe

Re: 2018 MEC

Postby AtlasZoor » Sat Oct 20, 2018 10:05 pm

Looks cool dude!
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D_ROY178
Posts: 223
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: 2018 MEC

Postby D_ROY178 » Sat Oct 20, 2018 11:48 pm

motocross_will wrote:
D_ROY178 wrote:Image

Im not trying to be toxic or anything but what is this screenshot :lol: :lol: :lol: :lol: :lol:


Someone be my friend and teach me how to screenshot better :)
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bootsie
Posts: 203
Joined: Wed Feb 08, 2017 4:23 am
Team: prototype racing

Re: 2018 MEC

Postby bootsie » Sun Oct 21, 2018 3:46 am

THIS TRACK IS SO FUN GREAT JOB
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USABMXER1
Posts: 994
Joined: Sat Mar 28, 2015 2:49 am
Team: Virok Racing
Location: Fort Wayne, Indiana
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Re: 2018 MEC

Postby USABMXER1 » Sun Oct 21, 2018 11:47 am

Not sure if anybody else was getting little random FPS spikes on here, but I know I was and I took out the semi's in the statue folder and it made it so my game wasn't dropping frames anymore. Hate having to take stuff out of game but when you drop every lap and can't control the bike you have to do it at times. But this is just what I did to fix my FPS spikes that I was getting. Like I said not sure if anybody else is or was getting them but if you are then try this and it may fix it for you as well.

DaleMullins873
Posts: 311
Joined: Tue Mar 08, 2016 9:44 pm
Team: Transmoto

Re: 2018 MEC

Postby DaleMullins873 » Mon Oct 22, 2018 5:49 am

the reason he changed the lines
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2017 Australian MX2 Nationals Champion
2018 Australian MX2 Nationals 2nd Place


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