FireAtFall MX

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Ac Dash
Posts: 8
Joined: Thu Nov 22, 2018 8:22 pm
Team: Privateer

FireAtFall MX

Postby Ac Dash » Mon Dec 03, 2018 12:22 pm

Today im releasing a track i have put a ton of hours into.

FireAtFall is a fun flowing, somewhat technical track
I tried to keep the track on a realistic scale but it best suits a 450
Constructive criticism would be appreciated as this is my 1st track release

FireAtFall is on our team server! flowtechmxs.com:19928

Image
Image
Image

Thanks to my friends who helped with testing, giving me ideas and inspiration
Blake Oliver
Zach Briggs
Brandon Cocroft

Track decals, billboards, statues and traction are from monster mountain mx and mintop
Thanks jlv for the game

Link: http://www.mediafire.com/file/13pvi7v9p ... l.rar/file

Dennis129
Posts: 36
Joined: Tue Jul 24, 2018 9:44 pm
Team: Lime9ine

Re: FireAtFall MX

Postby Dennis129 » Mon Dec 03, 2018 1:00 pm

Nice!

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D_ROY178
Posts: 236
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: FireAtFall MX

Postby D_ROY178 » Mon Dec 03, 2018 1:15 pm

Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.
Image

Ac Dash
Posts: 8
Joined: Thu Nov 22, 2018 8:22 pm
Team: Privateer

Re: FireAtFall MX

Postby Ac Dash » Mon Dec 03, 2018 1:45 pm

D_ROY178 wrote:Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.


I agree the ruts aren't the best in the corners. That's one thing i struggled with but i will definitely work on making them better for the next release. And as far as the straight line ruts not being rounded off i would get alot of choppiness when i would smooth them making them unrideable so i left them as is. Also there are no step on step off jumps at all thats why there is no single after them.
Last thing, i made 90% of the track on a 250f so everything is doable on one for sure besides like 2 of the huge lines

Trevor#91
Posts: 249
Joined: Tue Feb 14, 2017 8:59 pm
Team: Privateer

Re: FireAtFall MX

Postby Trevor#91 » Mon Dec 03, 2018 9:40 pm

Really enjoy this track! Don't agree with his comment on the 250 problems cuz i can make all the lines just need to hold her wide.. Ran a 1:47 on a 250f
Image

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Jose Eduardo317
Posts: 95
Joined: Fri Aug 14, 2015 8:30 pm

Re: FireAtFall MX

Postby Jose Eduardo317 » Mon Dec 03, 2018 10:25 pm

Good Work

Ac Dash
Posts: 8
Joined: Thu Nov 22, 2018 8:22 pm
Team: Privateer

Re: FireAtFall MX

Postby Ac Dash » Mon Dec 03, 2018 11:50 pm

Jose Eduardo317 wrote:Good Work


Trevor#91 wrote:Really enjoy this track! Don't agree with his comment on the 250 problems cuz i can make all the lines just need to hold her wide.. Ran a 1:47 on a 250f


Thanks guys :D

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Clfitty
Posts: 592
Joined: Mon Feb 15, 2016 4:49 am
Team: Madcape

Re: FireAtFall MX

Postby Clfitty » Tue Dec 04, 2018 12:11 am

I agree about the braking bumps. Would be nice to have something to make it a little rougher. The straight ruts are fun but just make sure not to overuse them. All in all, great job on the track though. You have great potential. Thanks for the release man.

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D_ROY178
Posts: 236
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: FireAtFall MX

Postby D_ROY178 » Tue Dec 04, 2018 2:39 am

Ac Dash wrote:
D_ROY178 wrote:Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.


I agree the ruts aren't the best in the corners. That's one thing i struggled with but i will definitely work on making them better for the next release. And as far as the straight line ruts not being rounded off i would get alot of choppiness when i would smooth them making them unrideable so i left them as is. Also there are no step on step off jumps at all thats why there is no single after them.
Last thing, i made 90% of the track on a 250f so everything is doable on one for sure besides like 2 of the huge lines


I mean with those tables dont bother with the lip if its not an on- off, just round the edge off, and tbh i was just guessing with that 250 thing
Image

Ac Dash
Posts: 8
Joined: Thu Nov 22, 2018 8:22 pm
Team: Privateer

Re: FireAtFall MX

Postby Ac Dash » Tue Dec 04, 2018 2:55 am

D_ROY178 wrote:I mean with those tables dont bother with the lip if its not an on- off, just round the edge off, and tbh i was just guessing with that 250 thing
The lip was more intended for landing purposes tbh but ill take it into consideration next time, thanks man 8)

ChaseMorales71
Posts: 5
Joined: Thu Nov 08, 2018 1:00 am
Team: Vibe+

Re: FireAtFall MX

Postby ChaseMorales71 » Tue Dec 04, 2018 3:24 am

D_ROY178 wrote:Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.

Dont listen to this dood. The track is dope and everything is built really well. Everything this man is saying is everything that will make the track easier. Dont sweat it its a dope track

User avatar
D_ROY178
Posts: 236
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: FireAtFall MX

Postby D_ROY178 » Tue Dec 04, 2018 4:34 am

ChaseMorales71 wrote:
D_ROY178 wrote:Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.

Dont listen to this dood. The track is dope and everything is built really well. Everything this man is saying is everything that will make the track easier. Dont sweat it its a dope track



Ok mate, you clearly havent made a track or have any clue what makes a good one. But hey you're the expert.
Image

Ac Dash
Posts: 8
Joined: Thu Nov 22, 2018 8:22 pm
Team: Privateer

Re: FireAtFall MX

Postby Ac Dash » Tue Dec 04, 2018 1:01 pm

D_ROY178 wrote:Ok mate, you clearly havent made a track or have any clue what makes a good one. But hey you're the expert.

Woah lets not get our tips in a tangle m9

Lynch
Posts: 1436
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: FireAtFall MX

Postby Lynch » Tue Dec 04, 2018 7:17 pm

D_ROY178 wrote:Its a pretty good effort for a first track. Although I do have some serious issues with it, which i guess just be careful with next time ;)

-Straight line ruts are used very excessively, and need to be more rounded off more.
- Next to no breaking bumps, and considering you said this is a 450 track, it definitely needs them to bring you to a stop in some of the higher entry speed corners.
- Many of the ruts/ berms simply dont hold you at all, front wheel washes really easily. (Especially important on a high speed track)
- Make the backsides of berms smooth so the bike doesn't get awkwardly stuck on them whilst trying to get up from a crash.
- Although it is a 450 track, some sections are no fun for a 250 at all. At least make them do-able but a lot harder on the lower capacity bikes.
- The random tables with lips at the end of them that have no single after to step off feels weird, and one even steps you off into a jump face....


Ps. Is it really that hard to make a minimap? literally takes 5 seconds in photoshop. Or at least delete the default one.

I agree with it all except that the track is no fun on a 250, I think it's even more for on the 250! I can hit everything the 450 can on a 250.

jackyboy
Posts: 13
Joined: Fri Jun 07, 2013 3:16 am
Team: popoopo

Re: FireAtFall MX

Postby jackyboy » Wed Dec 05, 2018 12:32 am

CHEERS CUNT GREAT TRACK


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