2018 MxGR Winter Cup - Round #3 by MD2

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MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

2018 MxGR Winter Cup - Round #3 by MD2

Post by MxGameRace »

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Hello, here is Round 3 of the 2018 Winter Cup
This ground was realized by MD2 design in collaboration with Concept Graff and MxGR for adjustments.

Hoping that you will enjoy riding on this track, do not hesitate to tell us what you think so that we can improve again ...

Thanks JLV, Jay, and all the other creators of the objects that can be on the track.

Version Ultra : https://www.mediafire.com/download/jo631kdclbne3es
High : https://www.mediafire.com/download/vdrzmzy5czp41yf
Medium : https://www.mediafire.com/download/bw5mo2siztc6u5r
Low : https://www.mediafire.com/download/6w54x7ruz743xg4
Ultra Low : https://www.mediafire.com/download/g1l31t0mj5mdq3y

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You may have a shadow problem as shown in the image below

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To try to fix it, go on "Graphics/Sound Setup" and "Advanced Graphic Setup" and do as the image below
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Halvorson
Posts: 477
Joined: Tue Oct 16, 2012 11:58 pm
Location: Montana

Re: 2018 MxGR Winter Cup - Round #3 by MD2

Post by Halvorson »

It takes literally 5 seconds to update the shading so people who don't run shaders can see. For me personally it makes a huge difference in game performance when running the game without shaders vs. with shaders.
MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2018 MxGR Winter Cup - Round #3 by MD2

Post by MxGameRace »

Halvorson wrote:It takes literally 5 seconds to update the shading so people who don't run shaders can see. For me personally it makes a huge difference in game performance when running the game without shaders vs. with shaders.
It takes more than 5 seconds to update and saf all the 5 versions with the shading.
For the moment, we are unable to make saf like that, so we're dependent of a guy and we can't update for the moment.
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2018 MxGR Winter Cup - Round #3 by MD2

Post by checkerz »

MxGameRace wrote:
Halvorson wrote:It takes literally 5 seconds to update the shading so people who don't run shaders can see. For me personally it makes a huge difference in game performance when running the game without shaders vs. with shaders.
It takes more than 5 seconds to update and saf all the 5 versions with the shading.
For the moment, we are unable to make saf like that, so we're dependent of a guy and we can't update for the moment.
You realize you could just release a track folder with updated shading and shadingx2 files in it and have people put it in their personal folder right? Shading isn't scaled for different resolution versions and doesn't affect the trackinfo file.
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