2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

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Trevor#91
Posts: 332
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: 2019 MxGR Supercross Round 15 Denver presented by MxGR & MXSEMF

Postby Trevor#91 » Mon Apr 08, 2019 10:48 pm

Is there anyway to remove the stadium like rf? PLS i always get lost in it
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MxGameRace
Posts: 68
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby MxGameRace » Sun Apr 21, 2019 9:44 pm

Round 16 East Rutherford is now available
viewtopic.php?f=4&t=51140

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808
Crushed Dissenter
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Joined: Tue Feb 21, 2017 5:08 am

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby 808 » Mon Apr 22, 2019 2:00 am

Remember 2014 atlanta? This is him now.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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D_ROY178
Posts: 422
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby D_ROY178 » Sun Apr 28, 2019 8:35 am

Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.
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BydesigndecalsCO
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Posts: 100
Joined: Wed Dec 12, 2018 8:11 pm
Team: Privateer

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby BydesigndecalsCO » Mon Apr 29, 2019 11:39 am

D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.


new crew for vegas?

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D_ROY178
Posts: 422
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby D_ROY178 » Mon Apr 29, 2019 12:37 pm

BydesigndecalsCO wrote:
D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.


new crew for vegas?


Been there, done that :)
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Whiteracing204
Posts: 204
Joined: Sat Feb 11, 2017 11:44 pm
Team: W.W. Designs Private

Re: 2019 MxGR Supercross Round 16 East Rutherford presented by MxGR & MXSEMF

Postby Whiteracing204 » Tue May 07, 2019 6:21 am

D_ROY178 wrote:Yea these tracks still suck,

- blur your decals more for visual clarity, lower the brightness a bit too
- Change sun position so the track actually has shadows
- learn to place dark noise decals properly.
- Make tables (on offs) flatter, going on off feels easier than jlv sx.

He also said this series was for mainly built for the slower riders. Although yes the track seemed a bit too easy I still think towards the end of the season the tracks were better than the first few rounds.
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Rayan
Posts: 16
Joined: Tue Aug 27, 2019 2:55 pm
Team: Privateer

Re: 2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

Postby Rayan » Thu Aug 29, 2019 8:56 pm

Yo guys can someone post the object pack because is not working


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