2019 MotoOption Supercross Round 17 Las Vegas
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- Crushed Dissenter
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Re: 2019 MotoOption Supercross Round 5 San Diego
Maybe remove collisions on this too to reduce some lag and prevent peoples games from crashing?
Re: 2019 MotoOption Supercross Round 5 San Diego
Once I recognized that the berms weren't that good in qualifying, I was able to adjust how I entered them and they were fine. I felt like I couldn't "Alec Cattenburg" the corners though like I have been this year.
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
Round 6 Minneapolis is now available for download!
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
Not trying to stir anything up or push any agenda, just curious - has any research or optimization been done in regards to Framerate Gate 2019? I know it was stated that we are using 2049x2049 terrain which is substantially more demanding than 1025, but there seem to be a hugely disproportionate amount of lag complaints during race nights. I've dropped from medium to low and still having a little trouble, but my hardware is also getting old.
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
mine was fine till oakland. And i have a brand new pc that is really good. I noticed it a lot tooKTM57 wrote:Not trying to stir anything up or push any agenda, just curious - has any research or optimization been done in regards to Framerate Gate 2019? I know it was stated that we are using 2049x2049 terrain which is substantially more demanding than 1025, but there seem to be a hugely disproportionate amount of lag complaints during race nights. I've dropped from medium to low and still having a little trouble, but my hardware is also getting old.
Re: 2019 MotoOption Supercross Round 6 Minneapolis
Object collisions were removed from various objects, sequence files also were looked at, JLV made an update, stadium remover created, and probably more items I'm forgetting.KTM57 wrote:Not trying to stir anything up or push any agenda, just curious - has any research or optimization been done in regards to Framerate Gate 2019? I know it was stated that we are using 2049x2049 terrain which is substantially more demanding than 1025, but there seem to be a hugely disproportionate amount of lag complaints during race nights. I've dropped from medium to low and still having a little trouble, but my hardware is also getting old.
Currently, we feel the 2049x2049 terrain is important and not something we should sacrifice. Keep in mind nationals have been 2049 for years, so we'd expect the game to be able to handle them in a smaller environment with less overall elevation change.
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- Crushed Dissenter
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
hmm hmmcheckerz wrote:Object collisions were removed from various objects
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
SAN DIEGO PASSWORD
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Re: 2019 MotoOption Supercross Round 6 Minneapolis
MINNEAPOLIS PASSWORD
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sorry
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sorry
Re: 2019 MotoOption Supercross Round 6 Minneapolis
the lag on rd 6 is crazy
Re: 2019 MotoOption Supercross Round 6 Minneapolis
Define lag.crotty103 wrote:the lag on rd 6 is crazy
Re: 2019 MotoOption Supercross Round 6 Minneapolis
Constructive feedback/criticism (not rage post)
The burms feel like ski jumps once again, feel slippery and flat.
The SX triple is FREAKING. HUGE. It's fun and all, but it's so goddamn big lol. (I guess it's more realistic then having a small one you can just smash in 2nd gear on a 125.)
I feel like the 90 degree burms are not linear with the section it's been lead into, almost like the burms are much too small. (if you're on the very outside of the section before hand and you go to take the burm, it feels like you're way too far outside to even hit the burm effectively.)
Also, the erode doesn't form until the exit of the rut, it kinda makes it go from flat to just a sudden drop into a rut halfway through the burm.
I'm not exactly educated on why any of this is so feel free to rip me apart
The burms feel like ski jumps once again, feel slippery and flat.
The SX triple is FREAKING. HUGE. It's fun and all, but it's so goddamn big lol. (I guess it's more realistic then having a small one you can just smash in 2nd gear on a 125.)
I feel like the 90 degree burms are not linear with the section it's been lead into, almost like the burms are much too small. (if you're on the very outside of the section before hand and you go to take the burm, it feels like you're way too far outside to even hit the burm effectively.)
Also, the erode doesn't form until the exit of the rut, it kinda makes it go from flat to just a sudden drop into a rut halfway through the burm.
I'm not exactly educated on why any of this is so feel free to rip me apart
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.