TFMX:Average Boi MX

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Mfrosty5
Posts: 58
Joined: Wed Jan 02, 2019 8:32 pm
Team: Average boi
Location: Wendy’s

TFMX:Average Boi MX

Postby Mfrosty5 » Sat Mar 30, 2019 4:18 pm

Figured id actually put some sort of elevation in one of my tracks this time.
http://www.mediafire.com/file/gxi5vc737 ... X.rar/file
Image
Image
Image
Sorry for the kinda big file size. Please gimme some of dat constructive criticism doe

Mfrosty5
Posts: 58
Joined: Wed Jan 02, 2019 8:32 pm
Team: Average boi
Location: Wendy’s

Re: TFMX:Average Boi MX

Postby Mfrosty5 » Sat Mar 30, 2019 4:21 pm

Mfrosty5 wrote:Figured id actually put some sort of elevation in one of my tracks this time.
http://www.mediafire.com/file/gxi5vc737 ... X.rar/file
Image
Image
Image
Sorry for the kinda big file size. Please gimme some of dat constructive criticism doe

sorry idk why the pics didnt work
Image

callmepapi
Posts: 39
Joined: Mon Jan 21, 2019 4:40 pm
Team: average boi

Re: TFMX:Average Boi MX

Postby callmepapi » Sun Mar 31, 2019 1:32 am

amateur

sbragg03
Posts: 8
Joined: Wed Aug 01, 2018 7:48 pm
Team: Privateer

Re: TFMX:Average Boi MX

Postby sbragg03 » Fri Apr 05, 2019 8:45 pm

So the environment on this track is amazing it looks and feels amazing and overall I really like the way you did it. However, the track isn't that great. It was kind of boring and I know it's supposed to be an amateur track, but amateur tracks can still be fun. The one main thing though I didn't like about the track is it didn't really felt like it was built into the terrain. It felt kind of like you just built over the terrain which caused for things like the jump faces to be uneven and that's the same for the rest of the track. You really want to try to keep the track even as most as possible meaning try not to keep one side of the track taller than the other side and that can be stopped by building into the terrain. Other than that just put some better track markers or better contrasting decals so you can better see where the track itself is going. I found myself not really knowing where to go sometimes but that could just be me. I'd also recommend making the map bigger or just try to hide the edge of the map better to make it feel more natural.

Mfrosty5
Posts: 58
Joined: Wed Jan 02, 2019 8:32 pm
Team: Average boi
Location: Wendy’s

Re: TFMX:Average Boi MX

Postby Mfrosty5 » Sat Apr 06, 2019 7:14 am

sbragg03 wrote:So the environment on this track is amazing it looks and feels amazing and overall I really like the way you did it. However, the track isn't that great. It was kind of boring and I know it's supposed to be an amateur track, but amateur tracks can still be fun. The one main thing though I didn't like about the track is it didn't really felt like it was built into the terrain. It felt kind of like you just built over the terrain which caused for things like the jump faces to be uneven and that's the same for the rest of the track. You really want to try to keep the track even as most as possible meaning try not to keep one side of the track taller than the other side and that can be stopped by building into the terrain. Other than that just put some better track markers or better contrasting decals so you can better see where the track itself is going. I found myself not really knowing where to go sometimes but that could just be me. I'd also recommend making the map bigger or just try to hide the edge of the map better to make it feel more natural.

Thank you for the feed back and I’ll try to fix these problems in my next track


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