UL76-CloutMountain Nationals. RDR2 Inspired

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Post Reply
UncleLiberty76
Posts: 77
Joined: Wed Nov 14, 2018 7:29 pm
Team: Grunt-Style

UL76-CloutMountain Nationals. RDR2 Inspired

Post by UncleLiberty76 »

Ladies and Gentlemen. Boys and Girls. Inspired by RDR2 I have made a Mountain style Nationals track. I was rolling through the Tall Trees and thought this would be a good scene for a track. There are split rhythm sections, booters, a few ruts, and a river that runs between it all. All of the flaggers should alert you in that section for fallen riders to help ease your blind spots. I used the traction from Cornet Bay and the erode from the Mini Os. Most of the decals I made myself except for the grass at cornet bay which I modified to fit the color profile of the environment. On this track you will definitely have to stretch out and work your suspension to clear some of the jumps but it is possible on the 250sxfv2016 dyno with -1+2 gearing. I wanted to make sure it was fun for both 250s and 450s alike. I created both a lower resolution version for those worried about FPS and a higher resolution version for those who want a little more immersive experience. Feedback as always is welcome as it helps me build better tracks for the future. I hope yall enjoy. Track links and Server link are at the bottom of the post!
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Full Immersive Experience: http://www.mediafire.com/file/q16akn4fs ... n.rar/file
High FPS Version: http://www.mediafire.com/file/mdqza242q ... n.rar/file
Personal Server with Track: UncleLiberty.flowtechmxs.com:19879
Image
sethypeety
Posts: 420
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire Aprilia
Location: in your face
Contact:

Re: UL76-CloutMountain Nationals. RDR2 Inspired

Post by sethypeety »

DUDE, this track is dope af. It has really good flow and really doesn't look all that bad on the high fps version. I do have a few things to say though.

First of all, the start I think was kinda weird, I thought it should have been put somewhere else but I think this spot is fine, I think instead of having the start funnel down and trying to make it end in between the take off and landing of the double, it should have swept left and connected to the track just before the first little drop off where the holeshot bar is standing. I also think this could make starts on this track a little easier since everyone starting won't be forced together as much.

Image

Image

Next thing is the ruts, the ones on the straightaways to be more specific, I don't think they are necessary at all and think they should have been removed. The ruts going up the hill are very big and kinda annoying on the 125 if you mess up. Other than that they don't really have a need to be there.
Image
sethypeety
Posts: 420
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire Aprilia
Location: in your face
Contact:

Re: UL76-CloutMountain Nationals. RDR2 Inspired

Post by sethypeety »

DUDE, this track is dope af. It has really good flow and really doesn't look all that bad on the high fps version. I do have a few things to say though.

First of all, the start I think was kinda weird, I thought it should have been put somewhere else but I think this spot is fine, I think instead of having the start funnel down and trying to make it end in between the take off and landing of the double, it should have swept left and connected to the track just before the first little drop off where the holeshot bar is standing. I also think this could make starts on this track a little easier since everyone starting won't be forced together as much.

Image

Image

Next thing is the ruts, the ones on the straightaways to be more specific, I don't think they are necessary at all and think they should have been removed. The ruts going up the hill are very big and kinda annoying on the 125 if you mess up. Other than that they don't really have a need to be there.
Image
sethypeety
Posts: 420
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire Aprilia
Location: in your face
Contact:

Re: UL76-CloutMountain Nationals. RDR2 Inspired

Post by sethypeety »

sethypeety wrote:DUDE, this track is dope af. It has really good flow and really doesn't look all that bad on the high fps version. I do have a few things to say though.

First of all, the start I think was kinda weird, I thought it should have been put somewhere else but I think this spot is fine, I think instead of having the start funnel down and trying to make it end in between the take off and landing of the double, it should have swept left and connected to the track just before the first little drop off where the holeshot bar is standing. I also think this could make starts on this track a little easier since everyone starting won't be forced together as much.

Image

Image

Next thing is the ruts, the ones on the straightaways to be more specific, I don't think they are necessary at all and think they should have been removed. The ruts going up the hill are very big and kinda annoying on the 125 if you mess up. Other than that they don't really have a need to be there.

The first jump over the river f'n sick, the second one is good too but I personally would have raised the take off like 5-10ft, I wouldn't have changed the lip, just the height. The rest of the track I think is really good, and other than these somewhat minor things, this track is SUPER fun to ride. Really good job man, keep it up :D
Image
UncleLiberty76
Posts: 77
Joined: Wed Nov 14, 2018 7:29 pm
Team: Grunt-Style

Re: UL76-CloutMountain Nationals. RDR2 Inspired

Post by UncleLiberty76 »

Thanks yall! i put the ruts up the hill just to add something a little different to the mix. Thank yall for the feedback!
Image
Post Reply