[RELEASE] The Hubbard Facility

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Ddavis
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Re: [RELEASE] The Hubbard Facility

Postby Ddavis » Wed Apr 24, 2019 8:47 pm

2/10



:D
Under construction...

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808
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Re: [RELEASE] The Hubbard Facility

Postby 808 » Wed Apr 24, 2019 9:24 pm

Jakob Hubbard wrote:For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.


#gottem
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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Jakob Hubbard
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Re: [RELEASE] The Hubbard Facility

Postby Jakob Hubbard » Wed Apr 24, 2019 9:47 pm

808 wrote:
Jakob Hubbard wrote:For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.


#gottem

Would've added statues that extended the terrain at the edge of the map, but I didn't want to have too many statues that would lag people's game. Already a big compound as it is. There is a possibility of adding my own custom extended terrain, but I'm not sure on how to do that. I would probably have to ask Jeremy or Aeffertz, who have way more experience with blender than me. But yeah I get the joke, imo it's not horrible as the skybox kinda blends in with the terrain.
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808
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Re: [RELEASE] The Hubbard Facility

Postby 808 » Wed Apr 24, 2019 9:58 pm

Jakob Hubbard wrote:
808 wrote:
Jakob Hubbard wrote:For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.


#gottem

Would've added statues that extended the terrain at the edge of the map, but I didn't want to have too many statues that would lag people's game. Already a big compound as it is. There is a possibility of adding my own custom extended terrain, but I'm not sure on how to do that. I would probably have to ask Jeremy or Aeffertz, who have way more experience with blender than me. But yeah I get the joke, imo it's not horrible as the skybox kinda blends in with the terrain.

Yeah it looks good mang gj
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

Image

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nathanjames
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Re: [RELEASE] The Hubbard Facility

Postby nathanjames » Wed Apr 24, 2019 10:25 pm

This is awesome man, thank you!


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