T_Frye127 wrote:to prevent the walls-ruts, what if we just had pre-made ruts that didnt erode. so only the entrances to the corners got eroded making the next one one faster. there is no way it could be one lined that way.
This creates one fast line, just like the non erode tracks. People will see which rut is the quickest and hit it every single lap and it won’t get any more difficult or rough.
I actually didn’t think the track was very one lined at all. There was a preferred line that got really beat up but other lines were available and people started taking them later on. I’ll have to go back and look at the track after the motos again but IIRC, most corners had multiple ruts being used. It seemed like some people just stuck to the hot lap line, even though it was super beat up rather than trying a new rut. Now make that line never erode and no one ever has an incentive to search for a new line.
Plus you have to realize it is motocross, there’s always just going to be that one preferred line, even IRL and the the limitations of the game only allows for bigger ruts, not tire sized, so we can’t have 10 ruts in one corner. Also, I think you guys are forgetting how follow the leader non erode tracks were. It’s not perfect yet but I think the racing has gotten better and has presents a new challenge through out the whole Moto. Just need to work on getting it running smoother on more people’s systems.