Fairbanks Mx

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Fairbanks Mx

Post by BRYAN17 »

http://www.puremxs.com/Tracks/TrackViewer.aspx?TrackID=182

-downloaded the 2010 supercross decals and just decided to make anouther track
-sorry for no picture on this site
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fairbanks Mx

Post by BRYAN17 »

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ShackAttack12
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Re: Fairbanks Mx

Post by ShackAttack12 »

Is that track image supposed to say "Failbanks" or did you just misspell it? :lol:
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
wheels1758
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Re: Fairbanks Mx

Post by wheels1758 »

ShackAttack12 wrote:Is that track image supposed to say "Failbanks" or did you just misspell it? :lol:

Were you supposed to say "Faibanks" or did you misread it? :lol:
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fairbanks Mx

Post by BRYAN17 »

no fairbanks i couldnt think of a name so i just got thatname off of google maps
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tyskorn
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Re: Fairbanks Mx

Post by tyskorn »

You did forget the R in Fairbanks on the preview as Wheels said.
Shadow
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Re: Fairbanks Mx

Post by Shadow »

Fun dispmap but the track's completely ruined by messed up time gates. After the first lap you only need to go to the second corner and then it starts to point to the finish line.

Try to play around with the lighting settings/shading on your next track 'cause those bumps are somewhat hard to see. Makes for some unpleasant surprises right now.
Decals and objects need improving. Right now the track is, well, ugly.

Dispmap was good though, liked the roughness and jump shapes, most of the berms were good. That quad definitely had some "Holy S***" - factor, liked it.
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mace-x
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Re: Fairbanks Mx

Post by mace-x »

i liked the begining of the track, the idea of it.
it´s too far from being finished, but you got a pretty decent start.
1-try to do ruts and things like that on photoshop or in other way, why? because the berms tha the game does are perfectly circular, wich never happends in real life, and even ingame, a "v" shaped berm rides a lot greater than a "u" shaped berm, like the ones you got there, anso in ps you´re able to play more with ruts, berms and bumps.
all the bups felt like the same one repeated all over the place, but it rode pretty good so i like :)
the berms, as i´ve said are too circular.
the jumps are ok, the quad to...
it has elevation changes that make the track feels more interesting.
make your own decals, it´s pretty easy to do a decent decal ;)
kinda HUGE lol.
you´re going good, keep it up :)
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BRYAN17
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Re: Fairbanks Mx

Post by BRYAN17 »

yeah thanks, i dont have photoshop so im just going to have to use the in game editor or some thing else, and i no the ruts arnt to realistic enough and i would like them to be. Can i use gimp i dont no much about how to use gimp so is there a tutorial on how to make a couple of good ruts
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02RR02
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Re: Fairbanks Mx

Post by 02RR02 »

When are you going to use something else than the textures and banners from Paradise raceway?
Pretty much seen the banners from that track on your two latest tracks...
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fairbanks Mx

Post by BRYAN17 »

2010 sx textures and im trying to to get some banners and flags from operation
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Fairbanks Mx

Post by BRYAN17 »

i made a texture in gimp and saved it as a png file to my track folder and now i cant get into the game and i added a line in the decals file
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MXF_Marv
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Re: Fairbanks Mx

Post by MXF_Marv »

where can I download the "2010 supercross decals" ? thx
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jlv
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Re: Fairbanks Mx

Post by jlv »

Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
MXF_Marv
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Re: Fairbanks Mx

Post by MXF_Marv »

Thanks JLV
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