sethypeety wrote:This track is absolutely amazing, the whole track is built so well and I love the cliff side environment. the traction is really good, not to much grip but also not annoyingly slick. I don't like how narrow the track gets or often the track crosses over itself, it makes it feel less like a racetrack and more like a massive backyard track, but it is also kinda cool because it makes it feel like a track ripped straight from MX Unleashed. the last thing I'll complain about is the massive amounts of objects, I don't have a very good computer so I had to go in and remove objects to get to 30 fps. But other than that this track is pretty awesome, really good job man can't wait to see more tracks from you.
Y'know, i actually completely agree with you with your criticism. The reason behind the amount of objects is because i wanted to make it as immersive as possible. I'll be honest, i'm not too sure how the RF guys build their tracks with low, medium and high quality options because i'd have loved to integrated that into this track to increase its play-ability to the wider audience.
As for the track cut overs i agree with that too because i initially set out with a mindset of creating a track to be as realistic as possible whilst still maintaining the ride-ability to make it enjoyable, however...admittedly i did get a bit carried away. Gotta admit cannonball is one hell of a fun jump though
For future tracks i will still be aiming for realism though. The reason for the narrow track was to get the feel like it's been shovel made rather than using a digger or other agricultural vehicles since i got the inspiration from a shovel made track.
All that been said though i'm glad you enjoy it and thanks for the feedback!