Gwennap Compound Track Release

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Gwennap Compound Track Release

Postby hondaboyali » Sun Dec 15, 2019 6:38 pm

This is my first track release there is a motocross track and supercross track, any constructive feedback is welcome to help me with future tracks. As always thanks to JLV for the game, and the various people I used objects from.

Track link: ... c85/shared

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Re: Gwennap Compound Track Release

Postby christianjonse » Sun Dec 15, 2019 10:09 pm

Pics would be nice no pic no download

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Re: Gwennap Compound Track Release

Postby MightyMii » Mon Dec 16, 2019 2:02 am

christianjonse wrote:Pics would be nice no pic no download

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Re: Gwennap Compound Track Release

Postby USABMXER1 » Mon Dec 16, 2019 10:33 pm

Honestly not that bad of a track, kind of fun to be honest.

Things that need to be working on
Transitions - it feels like they weren't smoothed out one bit on the face so it is kind of a rough abrupt hit there and then the landing you just bottom on a lot of them.
Corners - Felt like every rut was the exact same size from the furthest inside to the furthest outside rut, I'd make the insides a bit smaller and the breaking bumps going into it a bit more or just make it rougher so that the fast line isn't always going to be the inside so there is still room to make passes.
Environment - I know a lot of people don't care about an environment because it has nothing to do with how the track rides at all but it just felt really bland and a good environment can make or break a track for people to play on it.

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