AWood wrote:Anyways i agree with zoa. And going to oakland would be be going back to bad whoops not hard whoops dcope. Detroit had the best whoops so far. The average of whoop crashes per person should be under 1.
I think the average whoop crashes on a set like we had in Seattle would be 1 if people hit whoops according to the skill level that allowed them to get through them consistently and bike setup. There is a reason why IRL top riders are gaining 2-3 seconds in the whoops on the guys barely making mains. People in sim base their skepticism of the whoops on any particular night on whether or not they can hit them wide open. If you have to hit them in first gear and go a little slower to hit them consistently, do it. It should not be on the track creators to flatten the skill curve, we are trying to create competition.