Steel City Raceway

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Steel City Raceway

Post by BRYAN17 »

http://www.puremxs.com/Tracks/TrackView ... rackID=186

-This is one of the pro nationals that i made. It is my first recreation so plz comment. :)
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mulishatroop88
Posts: 749
Joined: Mon Mar 17, 2008 6:47 pm
Team: Privateer
Location: Lake Havasu AZ

Re: Steel City Raceway

Post by mulishatroop88 »

looks good havent tried it yet but it looks pretty alright
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FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Steel City Raceway

Post by FactoryBR21 »

i didnt like it at all but i gotta to say that , actual , objects and some work on disp/texture it'd turn out great , i wont be able to help you in 40days , maybe when im able i can hellp you fix somethings , nice job
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Steel City Raceway

Post by BRYAN17 »

is a disp map the track map :? :?
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Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: Steel City Raceway

Post by Kawasakis »

Displacement map - Ground,like hills,jumps,turns and shit.
MXS Cup Winner
AX MX2 Champion

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Steel City Raceway

Post by BRYAN17 »

yeah i struggle with making textures but i made some objects in blender but i cant get them in the game
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Sib43
Posts: 1866
Joined: Wed May 13, 2009 7:10 pm
Team: pridemx.at
Location: Austria
Contact:

Re: Steel City Raceway

Post by Sib43 »

some track makers should help you to fix it. love to have pro nationals tracks. nice try tho!
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Steel City Raceway

Post by BRYAN17 »

how do i get a google maps image of a track on the floor of the blank track so i can lay the track out better :? :?
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knapp21
Posts: 304
Joined: Mon Dec 08, 2008 6:28 am
Team: Privateer
Location: OHIO

Re: Steel City Raceway

Post by knapp21 »

Look at a helmet cams because your overall displacement isn't that off. You could easily tweek it into an awesome replica. Here are 2 helmet cam videos.

http://www.youtube.com/watch?v=TeNip6R3P-c

http://www.youtube.com/watch?v=lf17N8Xd ... re=related
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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Steel City Raceway

Post by BRYAN17 »

Thanks but I would still like to no how T9 get a Google maps image of a track on the terrain like on the Daytona 2010 supercross
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JP37R
Posts: 877
Joined: Wed Mar 17, 2010 7:34 am
Team: JPR
Location: Chair

Re: Steel City Raceway

Post by JP37R »

could use more track markers and bales, I found myself not knowing which way to ride and spending time searching for the right direction. Ive never ridden steel city in real life, so for me and others who aree not familiar, more track markers would be helpfull.
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Steel City Raceway

Post by mace-x »

this track is pretty good for a beta.
the disp map need some real work, i´ve never seen steel city so i cant say if it´s accurate or not.
may i suggest some photoshop ruts to avoid all of them being a perfect circle?
i like the bumps because they are pretty rideable.
congratulations, looks pretty good for your first :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Steel City Raceway

Post by FactoryBR21 »

if bryans letting me update this track , yes i'd love to make it better. any local riders around here for feedbacks and helps?
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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