JGMX: Wildside Compound

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stevemx_60
Posts: 14
Joined: Sun Jul 15, 2018 7:33 pm
Team: Privateer

Re: JGMX: Wildside Compound

Postby stevemx_60 » Sun Feb 09, 2020 6:46 pm

i don't have the national option and all of the others appear black to me, any ideas?

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jgmtbike
Posts: 463
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Wildside Compound

Postby jgmtbike » Sun Feb 09, 2020 7:32 pm

stevemx_60 wrote:i don't have the national option and all of the others appear black to me, any ideas?

You must have dragged something incorrectly or put the tracks in another track folder. Not sure what to tell you man :(
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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qwest37
Posts: 4
Joined: Fri Jun 28, 2019 2:37 am
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Re: JGMX: Wildside Compound

Postby qwest37 » Mon Feb 10, 2020 12:46 am

Everything about this compound is Bien Fuego.

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jgmtbike
Posts: 463
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Wildside Compound

Postby jgmtbike » Mon Feb 10, 2020 2:23 am

qwest37 wrote:Everything about this compound is Bien Fuego.

Thanks man I appreciate it!! :D :D :D :D
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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USABMXER1
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Location: Fort Wayne, Indiana
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Re: JGMX: Wildside Compound

Postby USABMXER1 » Wed Feb 12, 2020 4:49 am

So are we not going to get a lower res version of the track so that us people that don't have i7 8700k with gtx1070 and high cpus and gpus are actually able to play the track with our friends? Or are we just going to have to deal with not being able to play this track.
WBG

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jgmtbike
Posts: 463
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Team: WiLdSiDesigns (JGMX)

Re: JGMX: Wildside Compound

Postby jgmtbike » Wed Feb 12, 2020 11:05 pm

USABMXER1 wrote:So are we not going to get a lower res version of the track so that us people that don't have i7 8700k with gtx1070 and high cpus and gpus are actually able to play the track with our friends? Or are we just going to have to deal with not being able to play this track.

I'm working on getting Reno to save out some lower res decals to replace the high res ones. Might take a couple days but well get it done. Sorry about that man. I will post the link up here for a whole decal folder once I get it figured out and you can simply delete the old one and drag this one in the track folder. :D :D :D :D :D :D :D :D
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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USABMXER1
Posts: 1145
Joined: Sat Mar 28, 2015 2:49 am
Team: BPC Team Spotter
Location: Fort Wayne, Indiana
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Re: JGMX: Wildside Compound

Postby USABMXER1 » Thu Feb 13, 2020 12:05 am

jgmtbike wrote:
USABMXER1 wrote:So are we not going to get a lower res version of the track so that us people that don't have i7 8700k with gtx1070 and high cpus and gpus are actually able to play the track with our friends? Or are we just going to have to deal with not being able to play this track.

I'm working on getting Reno to save out some lower res decals to replace the high res ones. Might take a couple days but well get it done. Sorry about that man. I will post the link up here for a whole decal folder once I get it figured out and you can simply delete the old one and drag this one in the track folder. :D :D :D :D :D :D :D :D

Alright thank you. Sorry if I seemed mad or upset about it just got mad I wasn't able to play the track online with anyone.
WBG

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jgmtbike
Posts: 463
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Wildside Compound

Postby jgmtbike » Thu Feb 13, 2020 2:35 am

USABMXER1 wrote:
jgmtbike wrote:
USABMXER1 wrote:So are we not going to get a lower res version of the track so that us people that don't have i7 8700k with gtx1070 and high cpus and gpus are actually able to play the track with our friends? Or are we just going to have to deal with not being able to play this track.

I'm working on getting Reno to save out some lower res decals to replace the high res ones. Might take a couple days but well get it done. Sorry about that man. I will post the link up here for a whole decal folder once I get it figured out and you can simply delete the old one and drag this one in the track folder. :D :D :D :D :D :D :D :D

Alright thank you. Sorry if I seemed mad or upset about it just got mad I wasn't able to play the track online with anyone.

Im not sure if this will work but I hope it helps. I downsized the decals on track from 1024x1024 to 512x512. Let me know if that helps. link:https://drive.google.com/file/d/1KxkIxT0eDc9SExldzUVHYcUQhCXV7kY-/view?usp=sharing Yall should be able to just delete the original file and replace it with this but you might want to keep a copy of the original somewhere like on your desktop or something
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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Restoredd420
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Joined: Tue Jul 25, 2017 3:44 am
Team: PhatDoinksUnlimited

Re: JGMX: Wildside Compound

Postby Restoredd420 » Mon Feb 17, 2020 5:10 pm

this is pretty...wild.
By the time I got on my banana board i was....i was trippin' balls pretty hard man.

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Smidly
Posts: 276
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Re: JGMX: Wildside Compound

Postby Smidly » Mon Feb 17, 2020 5:45 pm

Restoredd420 wrote:this is pretty...wild.

ah


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