Smith Training Facility

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SMITH_119
Posts: 88
Joined: Sat May 07, 2016 2:25 am

Smith Training Facility

Postby SMITH_119 » Sat May 23, 2020 3:18 pm

This is my first track to go easy... lol I was shooting for a California local track style but super rough, jagged bumps and ruts. It's a bit different than what most people post with perfectly smooth ruts and jump faces. This track is meant to slow you down and make you be selective with your line choice. It doesn't really replicate erode roughness but I though it was pretty fun and more realistic. I didn't spend much time on making the offtrack areas look appealing but it's the desert so. Some people will probably hate it but feel free to give your feedback!

If people enjoy this style of track I will probably add to this track and make it a full training facility with a few other tracks.

Download: https://www.mediafire.com/file/hskmkbcd ... y.rar/file

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draked214
Posts: 8
Joined: Sun Aug 06, 2017 3:05 pm
Team: Privateer

Re: Smith Training Facility

Postby draked214 » Sat May 23, 2020 6:03 pm

Big fan, track is super fun and different i personally enjoy it. maybe next track add elevation and scale down the lips slightly but great job!

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sloas
Posts: 39
Joined: Tue Jun 04, 2019 3:57 am
Team: Privateer
Location: Washington

Re: Smith Training Facility

Postby sloas » Sun May 24, 2020 8:18 am

track is fun
mfw environment
Will Wilson

Tom cortvriendt
Posts: 2308
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Smith Training Facility

Postby Tom cortvriendt » Mon May 25, 2020 2:22 pm

Great track, but you can definitely improve some things. Here are some thoughts:

Roughness
Track is rough, multiple lines entering and exiting corners. I love that you need to search for the better lines on tracks and that you need a couple of laps to find them

Jumps
Not really a big fan of how the jumps are finished on the sides. It would be cool to see a better and more natural feel of the sides of the jumps. Because right now, if you make a mistake and jump a little too much to the left/right you immediately land on flat terrain. A couple more big jumps/leaps would be nice to add on your future tracks.

Environment
I like that you keep objects, terrain and other high demanding stuff to the minimum, but as suggested it would be cool to see some elevation next, combined with bigger jumps and jump lines like described above

Overall a great track!
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

Moto_641
Posts: 15
Joined: Sat Nov 04, 2017 7:28 pm
Team: Privateer

Re: Smith Training Facility

Postby Moto_641 » Mon May 25, 2020 7:03 pm

Track is Dope. Wouldn't change a thing. Definitely would like to see elevation in your next track.

MX|VISUALS
Posts: 146
Joined: Sat Apr 09, 2016 10:34 am
Team: Privateer

Re: Smith Training Facility

Postby MX|VISUALS » Tue May 26, 2020 11:38 am

really fun, perfect on 125. love the long rollers, elevation would be a good move

SMITH_119
Posts: 88
Joined: Sat May 07, 2016 2:25 am

Re: Smith Training Facility

Postby SMITH_119 » Tue May 26, 2020 5:14 pm

Thanks for the feedback everyone! I do have some ideas to make a track with some elevation. Possibly some rough downhills like Glen Helen


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