LMH productions- Motofails Park

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lukerhuhman
Posts: 18
Joined: Thu Aug 31, 2017 2:12 am
Team: Privateer

LMH productions- Motofails Park

Post by lukerhuhman »

Hello all, this is my new track featuring a motocross layout fit into two supercross stadiums. I built this track not to be realistic but to be fun. It could be difficult to see where the track goes at first but just spin a few laps and you'll get the hang of it. Thanks to everyone that built the objects I'm using. I got the semis from minos sx and the stadiums from monster cup 2019.
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https://drive.google.com/file/d/1KT9yvh ... sp=sharing
Braap677
Posts: 31
Joined: Sat Apr 08, 2017 5:39 am
Team: Privateer

Re: LMH productions- Motofails Park

Post by Braap677 »

dope
WesselvanWijk
Posts: 1
Joined: Wed Feb 10, 2021 6:30 pm
Team: Privateer

Re: LMH productions- Motofails Park

Post by WesselvanWijk »

sick :D
tystick214
Posts: 4
Joined: Thu Oct 08, 2020 11:10 pm
Team: Sanders Racing

Re: LMH productions- Motofails Park

Post by tystick214 »

track is sick just needs some more track markers and some smoothing on the backsides of the berms other then that great job super fun and flowy!
Tristan_587
Posts: 9
Joined: Wed Nov 06, 2019 5:02 am
Team: Privateer

Re: LMH productions- Motofails Park

Post by Tristan_587 »

Love this track its probably my fav track ive rode currently. It was confusing at first but its easy once you get used to it. love the big rythem section and tossing big whips. good job. Only thing id change is smoothing the tops of the burms out. Keep making tracks like this
Jakob Hubbard
Posts: 886
Joined: Fri Nov 24, 2017 3:16 am
Team: VlastMX.com
Location: Cold

Re: LMH productions- Motofails Park

Post by Jakob Hubbard »

Track's sick, I might recommend that you use 2049x2049 maps instead of 1025x1025. That's why the tops of your berms are so rough.

Here's a 2049x2049 template I made in case you want to try it. You basically double your map size but you use half the terrain.hf upscaling so the pixels are more smoothed out across your map.
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