Jay for everything: https://forum.mxsimulator.com/viewtopic.php?t=47893
Also got decals from: viewtopic.php?f=6&t=27326


https://drive.google.com/file/d/1-byyKy ... sp=sharing
Lemme know what you think, any feedback is appreciated!
Thanks for the feedback man, I built this track on a 350 to have little more power to make sure things weren't to small, but not so much things aren't possible on a 250f (I promise the triple is possible on a 250f, you have to crunch pretty hard get it though. I was going to make it easier but after watching the 250 moto's they were struggling to clear it so I left it.) The off camber berm suffers from my terrible bail placement. It kinda just ends cuz that's where the bails start, and instead of fixing it I just left it since I wasn't having problems with it. Also, in regards to the traction, terrible, I've used it on 2 tracks and will never use it again.
I 100% agree, to be blunt, I hate this traction and will never use it again. I uploaded an arenacross track that is 1:1 here(viewtopic.php?f=4&t=57269) that is much smaller but uses a non restrictive traction. Would love if you could give some feedback on it too.
Like I told Wahlamt, I promise it's doable on a 250f, I made extra sure of it.
Hear you loud and clear, no more forced lines. The reason that third jump face is so flat is because I didn't want people going 2-3 on, I wanted you to have to go 2-2, triple from the table then double out with the alternate line being tripling in, on-off then double out. when it comes to the corner after it heres what I told Wahlamt: The off camber berm suffers from my terrible bail placement. It kinda just ends cuz that's where the bails start, and instead of fixing it I just left it since I wasn't having problems with it.KTM57 wrote: ↑Sun Nov 28, 2021 6:09 am I think the track is built fine and love the peakiness of the jumps, but I think some of them are built strangely —specifically, the two rhythm sections. The rhythm before the off camber forces me to jump to a big flat spot if I go 3-over-3, and 2-on-off is nearly impossible because the third jump face is so flat. I think this section and the one after it suffer from being built to force specific lines a little too much - looking at the real race, the jumps look a little bit more even, and that second section doesn't have such a seemingly huge face on the triple in the middle. The on-off also has a big step on it which would be kind of cool to have here. As Wahlmat stated, the off camber corner doesn't work great. I like the difficulty that it adds, but combined with the traction, it becomes needlessly frustrating. A pre-built rut or even just a better berm would solve it for me.
i think ur just a pussymotokid499 wrote: ↑Mon Nov 29, 2021 4:47 pm I think a healthy amount of resistance is needed on the traction but not this much. Whats your traction settings on the arenacross? I've always imagined something like jlv's traction with rF's resistance would be cool to try.
Pretty sure it's Jays Aus Sx 2013 series, prolly rd 1 or 2, I'm working on a project with someone right now but when I start building these Sx/Ax tracks again I'll give your idea a try. (like I told ktm57, I don't think I'll make any more replicas like like this though.)motokid499 wrote: ↑Mon Nov 29, 2021 4:47 pm I think a healthy amount of resistance is needed on the traction but not this much. Whats your traction settings on the arenacross? I've always imagined something like jlv's traction with rF's resistance would be cool to try.
No, this traction is not good. It goes beyond just being restrictive. I really want to try to get away from forcing people to go slower, I genuinely think it's better to build a track with "normal" traction and just have people slow the hell down on their own terms. Forcing lines and essentially putting a hard cap on how fast you can go makes the tracks unfun. If people wanna smash out big lines, fuck it let em, but they can't if I am building the track entirely around the mentality that it should only be played one way.
Well I did make it over, but that was when only aiming to do so and cared nothing about how the corner wentsethypeety wrote: ↑Sun Nov 28, 2021 12:16 am I promise the triple is possible on a 250f, you have to crunch pretty hard get it though. I was going to make it easier but after watching the 250 moto's they were struggling to clear it so I left it.
Not really, the bales were good, just the transition wasn't really possible going from berm to flat. A little higher berm and a bit longer "transition" would've solved it.sethypeety wrote: ↑Sun Nov 28, 2021 12:16 am The off camber berm suffers from my terrible bail placement.
You know you're my boi. Totally agree. In my opinion jlv's tracks are vastly underrated these days. Even some of the older sx tracks.motokid499 wrote: ↑Mon Nov 29, 2021 9:23 pm If a track is slippery enough, people will slow down. Front tire washing? Slow the fuck down then![]()