2022 MotoOption Supercross Round 17 Salt Lake City

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Official rF Gaming
Posts: 162
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Team: RaceFactoryGaming
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2022 MotoOption Supercross Round 17 Salt Lake City

Post by Official rF Gaming »

This is the Mx Simulator sponsored official 2022 replica supercross series.


Round 1 Anaheim 1
Password
V;$>M)8kvb5:kF>"bD!AAU
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Round 2 Oakland
Password
wPC'C;@[r}r^pL2c'!q=)fmCN8QEfp
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Round 3 San Diego
Password
rpBp$ETmx-3A3($T^zP
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Round 4 Anaheim 2
Password
s[vD`sqz'K6dM"rZKbn
(Please use Anaheim 1 links for your selected resolutions and stadium remover)
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Round 5 Glendale
Password
H\t%Sf{[EvGb]h}3Z$8yXB
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Round 6 Anaheim 3
Password
w4qRYk7_y37z'[ZU%yR'*3dykjDD/6
(Please use Anaheim 1 links for your selected resolutions and stadium remover)
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Round 7 Minneapolis
Password
tDSP+{Tf?JQB.)$n9!-XqVP
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Round 8 Arlington
Password
sHS<DJs6Mxhq\@6Q=Yz2Z&9PD*4"
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*The "playdough" update helps with erode visibility, and is recommended for the best racing experience.

Round 9 Daytona
Password
TU-kZ;+wk_u7qy$5
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Round 10 Detroit
Password
fPUu$}}~=UTa[5D^)2?3cd
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Round 11 Indianapolis
Password
PnGGv!n-tL}d,<@A2H6*us
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Round 12 Seattle
Password
vG>waQ)=5j-pQY%Gw2a'J
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Round 13 St. Louis
Password
mWv-:(\_fe4\F6w=(G-&
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Round 14 Atlanta
Password
RN];`LkmmHy"g7F-bnUtW.
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Round 15 Foxborough
Password
#!w[bX:[:Me69SbEHBgX+tGz$RY
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Round 16 Denver
Password
cnrfU*a$f"HZ8F%;gEvff
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Round 17 Salt Lake City
Password
y5(QR;`]9Xc]R[[Zy{(U/wkc{me%
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*The "playdough" update helps with erode visibility, and is recommended for the best racing experience.

*Anaheim 1 is considered the "object pack". Whichever version you choose will be the version of objects used for all tracks.
*All tracks and content on the track are property of RaceFactory and are not to be used for organized events without our written consent.
Last edited by Official rF Gaming on Thu May 05, 2022 12:30 am, edited 34 times in total.
*Please do not use PM system on MXS Forums for support. Use the @RaceFactoryGaming bot on discord for support!
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Visit the Official rF Gaming Discord
nickshn42
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by nickshn42 »

hype.
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RFX_corentin_12
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Team: Impact
Location: France

Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by RFX_corentin_12 »

nickshn42 wrote: Wed Jan 05, 2022 9:12 pmhype.
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Seabolt19
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Seabolt19 »

looks dudu
Rico118
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Rico118 »

RFX_corentin_12 wrote: Wed Jan 05, 2022 9:19 pm
nickshn42 wrote: Wed Jan 05, 2022 9:12 pmhype.
SethShirley44
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by SethShirley44 »

Woooooo
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Clintos15
Posts: 478
Joined: Thu May 21, 2015 7:15 am
Location: Ireland

Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Clintos15 »

password is bt is gay
2018-2019 AUSMX 250 National Champion | 3rd in AUSSX
Im washed up :roll:
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Official rF Gaming
Posts: 162
Joined: Wed Nov 28, 2018 5:51 am
Team: RaceFactoryGaming
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Official rF Gaming »

ANAHEIM 1 PASSWORD
V;$>M)8kvb5:kF>"bD!AAU
*Please do not use PM system on MXS Forums for support. Use the @RaceFactoryGaming bot on discord for support!
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Visit the Official rF Gaming Discord
Atom6246
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Location: Florida
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Atom6246 »

Just wanted to test the waters on the topic of the SX turns being rolled off at the top.

My question is; Would it be possible to cup them out more? Or is there a certain strategy achieved with them being rolled out. I'm assuming it has to do with forcing lines while still looking semi-realistic from a broadcast standpoint.

Also wanted to add I enjoyed the track! Granted it's the first round of the year, usually gets more love than others, I think theirs noticeable progress since last year.
That was really the only thing that stood out to me, and has been something that's stood out to me as of recent track releases.
LucaaaNixxos
Posts: 163
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by LucaaaNixxos »

track barked, best one in atleast the last 2 years
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RFX_corentin_12
Posts: 1123
Joined: Tue Oct 11, 2011 1:26 pm
Team: Impact
Location: France

Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by RFX_corentin_12 »

Atom6246 wrote: Sat Jan 08, 2022 3:13 pm Just wanted to test the waters on the topic of the SX turns being rolled off at the top.
We cant continue with thoses shitty berms to be honest, it's just so bad, even with playdough, you have hardtime to see where the "flat top" starts since the bale are way back, you can wash the front so easily for no reason, like basically you cant go higher than the little red line on my draw otherwise you down.. And could aslo make the pass even more difficult since the dude on the outside dont want to go higher, so he stay lower, so we have even less space to make a pass on those turns

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Jessemx678
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Jessemx678 »

RFX_corentin_12 wrote: Sat Jan 08, 2022 4:05 pm
Atom6246 wrote: Sat Jan 08, 2022 3:13 pm Just wanted to test the waters on the topic of the SX turns being rolled off at the top.
We cant continue with thoses shitty berms to be honest, it's just so bad, even with playdough, you have hardtime to see where the "flat top" starts since the bale are way back, you can wash the front so easily for no reason, like basically you cant go higher than the little red line on my draw otherwise you down.. And could aslo make the pass even more difficult since the dude on the outside dont want to go higher, so he stay lower, so we have even less space to make a pass on those turns

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I KNOW THAT WE ALLLLLL DO THE ONLY GOOD BERMIS THE ONE BEFORE THE FINISH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111 :evil: :evil: :evil: :evil: :!: :!: :!: :!: :!:
jgmtbike
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by jgmtbike »

RFX_corentin_12 wrote: Sat Jan 08, 2022 4:05 pm
Atom6246 wrote: Sat Jan 08, 2022 3:13 pm Just wanted to test the waters on the topic of the SX turns being rolled off at the top.
We cant continue with thoses shitty berms to be honest, it's just so bad, even with playdough, you have hardtime to see where the "flat top" starts since the bale are way back, you can wash the front so easily for no reason, like basically you cant go higher than the little red line on my draw otherwise you down.. And could aslo make the pass even more difficult since the dude on the outside dont want to go higher, so he stay lower, so we have even less space to make a pass on those turns

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I'm usually not one to complain about tracks but I couldn't agree more. I would think they are rolling them off for erode or something but good god, the amount of times I've been on a good lap and just randomly slid out is infuriating. Maybe instead of rolling them off they could just make them flat from the middle of the berm to the top?
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

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ddmx
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by ddmx »

If you all are riding higher than that red line in the berms then a crash or two a lap really isn’t hurting your times.
Atom6246
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Re: 2022 MotoOption Supercross Round 1 Anaheim 1

Post by Atom6246 »

ddmx wrote: Sun Jan 09, 2022 5:20 am If you all are riding higher than that red line in the berms then a crash or two a lap really isn’t hurting your times.
It would open up more line options imo especially with erode. I'm sure you've seen how the pros hit these bowl turns irl.

Excuse the iPhone pics, Peacock wont let me Gyazo. Here's some ideas that come to mind.
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Obviously Sim doesnt look like that, but the concept is still the same.

Here's a round in 2020 that I remember I was cutting down in late through the race. And as you can see there was actually 2, arguably 3 ruts on the lip! Wow!
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