dc4's @Moto.Fails Facility

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dc4
Posts: 11
Joined: Sat Jan 08, 2022 8:05 pm
Team: IG: @Moto.Fails

dc4's @Moto.Fails Facility

Post by dc4 »

What's up guys! My name is Dean Caudill and this is my first forum post/track ever! Super pumped on how it turned out. The track flows so well and theres some solid hits to toss on forsure. I run @Moto.Fails on instagram hints the statues and track name haha. Let me know what you think so I can take that in for the next one!Image
codyharrington
Posts: 2
Joined: Wed Aug 11, 2021 7:44 pm

Re: dc4's @Moto.Fails Facility

Post by codyharrington »

SO SICK!
tommyz2121
Posts: 224
Joined: Sat Jul 23, 2016 2:48 pm
Team: Eminet Co

Re: dc4's @Moto.Fails Facility

Post by tommyz2121 »

1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
dc4
Posts: 11
Joined: Sat Jan 08, 2022 8:05 pm
Team: IG: @Moto.Fails

Re: dc4's @Moto.Fails Facility

Post by dc4 »

tommyz2121 wrote: Mon Jan 10, 2022 10:47 pm 1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
The bumps were gnarly on purpose.. wanted insides and outsides to be pretty even. I can see some sections being on the too gnarly side. The jumps are meant to be a fun track vibe more than realistic in some spots. I do appreciate the intel for the next course!
race coble
Posts: 18
Joined: Thu Feb 04, 2021 3:24 am
Team: privateer
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Re: dc4's @Moto.Fails Facility

Post by race coble »

why the norm map kato
cnigrin285
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Joined: Thu May 25, 2017 3:20 pm
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Location: United States
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Re: dc4's @Moto.Fails Facility

Post by cnigrin285 »

race coble wrote: Tue Jan 11, 2022 11:13 pm why the norm map kato
Adds Character :wink:
Image
RykerGaming
Posts: 66
Joined: Sun Dec 04, 2016 9:13 pm

Re: dc4's @Moto.Fails Facility

Post by RykerGaming »

race coble wrote: Tue Jan 11, 2022 11:13 pm why the norm map kato
It was meant to look purple my man
Image
RykerGaming
Posts: 66
Joined: Sun Dec 04, 2016 9:13 pm

Re: dc4's @Moto.Fails Facility

Post by RykerGaming »

tommyz2121 wrote: Mon Jan 10, 2022 10:47 pm 1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
1-get good at the game and learn how to ride a sick technical track.
2-The bumps were made that way on purpose.
3-if he didn't use the smooth tool, the track would not be ridable. Not sure what you know about making tracks
4-Its so you aren't playing a flat boring track, it is just something different and unique you know?
5-this is definitely one of the best 1st time tracks i have played
Image
RykerGaming
Posts: 66
Joined: Sun Dec 04, 2016 9:13 pm

Re: dc4's @Moto.Fails Facility

Post by RykerGaming »

RykerGaming wrote: Wed Jan 12, 2022 4:28 am
tommyz2121 wrote: Mon Jan 10, 2022 10:47 pm 1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
1-get good at the game and learn how to ride a sick technical track.
2-The bumps were made that way on purpose.
3-if he didn't use the smooth tool, the track would not be ridable. Not sure what you know about making tracks
4-Its so you aren't playing a flat boring track, it is just something different and unique you know?
5-this is definitely one of the best 1st time tracks i have played
6- i numbered my thoughts just like you
Image
tommyz2121
Posts: 224
Joined: Sat Jul 23, 2016 2:48 pm
Team: Eminet Co

Re: dc4's @Moto.Fails Facility

Post by tommyz2121 »

lol took it to heart did ya ? i know how to play its not that its a technical track its just built weird lmao

dont get so butthurt at constructive criticism thats not aimed at you and mind your own buisness nothing i said was to hate on him

and i have a few tracks myself not no jgmx level shit but spittin off what i was taught by some people lol

have a good year :D
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