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dc4's @Moto.Fails Facility
Posted: Sat Jan 08, 2022 11:58 pm
by dc4
What's up guys! My name is Dean Caudill and this is my first forum post/track ever! Super pumped on how it turned out. The track flows so well and theres some solid hits to toss on forsure. I run @Moto.Fails on instagram hints the statues and track name haha. Let me know what you think so I can take that in for the next one!
Re: dc4's @Moto.Fails Facility
Posted: Sun Jan 09, 2022 3:36 am
by codyharrington
SO SICK!
Re: dc4's @Moto.Fails Facility
Posted: Mon Jan 10, 2022 10:47 pm
by tommyz2121
1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
Re: dc4's @Moto.Fails Facility
Posted: Tue Jan 11, 2022 12:25 am
by dc4
tommyz2121 wrote: ↑Mon Jan 10, 2022 10:47 pm
1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
The bumps were gnarly on purpose.. wanted insides and outsides to be pretty even. I can see some sections being on the too gnarly side. The jumps are meant to be a fun track vibe more than realistic in some spots. I do appreciate the intel for the next course!
Re: dc4's @Moto.Fails Facility
Posted: Tue Jan 11, 2022 11:13 pm
by race coble
why the norm map kato
Re: dc4's @Moto.Fails Facility
Posted: Wed Jan 12, 2022 12:14 am
by cnigrin285
race coble wrote: ↑Tue Jan 11, 2022 11:13 pm
why the norm map kato
Adds Character

Re: dc4's @Moto.Fails Facility
Posted: Wed Jan 12, 2022 4:22 am
by RykerGaming
race coble wrote: ↑Tue Jan 11, 2022 11:13 pm
why the norm map kato
It was meant to look purple my man
Re: dc4's @Moto.Fails Facility
Posted: Wed Jan 12, 2022 4:28 am
by RykerGaming
tommyz2121 wrote: ↑Mon Jan 10, 2022 10:47 pm
1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
1-get good at the game and learn how to ride a sick technical track.
2-The bumps were made that way on purpose.
3-if he didn't use the smooth tool, the track would not be ridable. Not sure what you know about making tracks
4-Its so you aren't playing a flat boring track, it is just something different and unique you know?
5-this is definitely one of the best 1st time tracks i have played
Re: dc4's @Moto.Fails Facility
Posted: Wed Jan 12, 2022 4:33 am
by RykerGaming
RykerGaming wrote: ↑Wed Jan 12, 2022 4:28 am
tommyz2121 wrote: ↑Mon Jan 10, 2022 10:47 pm
1-chill on the bumps they are so rigid and unnecessary
2-the norm map on the edges of the track could be fixed but not a big deal
3- your jumps need to be smoother and landings on most of the jumps need to be longer
4-when making giant bumps like that try using the smooth tool on them for better transitions on them
1-get good at the game and learn how to ride a sick technical track.
2-The bumps were made that way on purpose.
3-if he didn't use the smooth tool, the track would not be ridable. Not sure what you know about making tracks
4-Its so you aren't playing a flat boring track, it is just something different and unique you know?
5-this is definitely one of the best 1st time tracks i have played
6- i numbered my thoughts just like you
Re: dc4's @Moto.Fails Facility
Posted: Sun Jan 23, 2022 1:45 am
by tommyz2121
lol took it to heart did ya ? i know how to play its not that its a technical track its just built weird lmao
dont get so butthurt at constructive criticism thats not aimed at you and mind your own buisness nothing i said was to hate on him
and i have a few tracks myself not no jgmx level shit but spittin off what i was taught by some people lol
have a good year
