jgmtbike wrote: ↑Mon Jan 17, 2022 5:02 pm
Did you use LACR as a base for this? hahaha
I always end up using a track as a base then so many things change including the decals and statues it's nothing the same, I'm surprised you caught the elevation and fences that are the only remnants
jgmtbike wrote: ↑Mon Jan 17, 2022 5:02 pm
Did you use LACR as a base for this? hahaha
I always end up using a track as a base then so many things change including the decals and statues it's nothing the same, I'm surprised you caught the elevation and fences that are the only remnants
All good hahaha I don't mind haha. Just wanted to confirm my suspicions lol
Re: IFMX: So-Cal FMX
Posted: Tue Jan 18, 2022 12:21 am
by InsaneFMX
jgmtbike wrote: ↑Mon Jan 17, 2022 11:16 pm
All good hahaha I don't mind haha. Just wanted to confirm my suspicions lol
To be honest with you I'm so cooked all the time I can almost never remember where things come from once names get changed and I sit on it for weeks, hence my lacking credits most times. Doesn't help some resources are so old and have been used so often their original creators are lost. Glad you're cool with it m8 but I should do better where I can though.
Re: IFMX: So-Cal FMX
Posted: Tue Jan 18, 2022 8:21 pm
by InsaneFMX
Re: IFMX: So-Cal FMX
Posted: Thu Jan 20, 2022 9:49 pm
by Halvorson
Fuck yeah dude. Some awesome freeride content getting made lately!