Smerwin43 wrote: ↑Mon Feb 07, 2022 5:11 pm
Some jumps are a tiny bit peaky but they would be in real life as well, this is honestly the closest to a sim experience or realistic in a long time. Maybe go ride a supercross track in real life.
Nothing I'm about to say is a dis on the track creator, as this track is one of my new favorites. I'm just pointing out why I think it's not realistic
in my opinion. I think the closest thing to a sim experience in this game is Jay's anaheim or Rogan's Indy, because those tracks are literally perfectly scaled to irl.
I will say that riding this track does give me a sense of "more realistic than most tracks, especially rF." Again, I love the track, I think it's sick, this is not a dis on the course, alright? Alright.
Peaky jumps are fine, but if you're talking about real life, jumps like sx triples/finish lines are not even close to as peaky.
Also SX whoops don't look like this, and aren't even remotely as easy
I'm pretty sure hitting 4-4 out of a 90 degree corner on a 250f doesn't happen irl too often
In the editor, there's a tool that can tell you how tall and long jumps are. The SX triple is 12 feet tall and 100 feet long. What would be the 3 foot singles in rhythms are almost 7 feet tall. The finish line jump, which usually are pretty tiny, is a lil under 90 feet long. Tripling into a rhythm section is almost 90 feet long. The track is almost 30 feet wide. A standard pass through the whoops section can get you over 50mph.
Racers52 wrote: ↑Mon Feb 07, 2022 4:04 pm
what constitutes a "sim experience" or realistic for you? Glad you are having fun though!
IMO a sim experience would be 1:1 scale tracks with super hard obstacles. That's the closest thing to IRL I can imagine this game getting to.
Everything on the track feels very realistic aside from the scale. This track would be just about the closest thing you could get to a real feeling track if the scale was closer to real life. It's insanely fun, and I appreciate the free content. Def one of my favorite tracks.