Field of Dreams

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Shadow
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Field of Dreams

Postby Shadow » Sun Aug 01, 2010 10:11 pm

Image
Those who possess strength have also known adversity.

Jr Dirt Doctor#489
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Re: Field of Dreams

Postby Jr Dirt Doctor#489 » Sun Aug 01, 2010 10:51 pm

super dee duper rough

MX196
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Re: Field of Dreams

Postby MX196 » Sun Aug 01, 2010 10:54 pm

Jr Dirt Doctor#489 wrote:super dee duper rough

Yes. Downloading now.

hvpunk62
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Re: Field of Dreams

Postby hvpunk62 » Mon Aug 02, 2010 4:15 am

deff fav track love it but the muddy section of the track is all white for me =[

MX196
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Re: Field of Dreams

Postby MX196 » Mon Aug 02, 2010 4:16 am

Take the .saf out of the folder and into your personal/program files folder. It worked for me.

born2ride #771
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Re: Field of Dreams

Postby born2ride #771 » Mon Aug 02, 2010 9:45 am

very good job man! :)

I would like to know how have you realised ruts?? they are awesome ;)

Duckstream
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Re: Field of Dreams

Postby Duckstream » Mon Aug 02, 2010 11:43 am

you should have saved this for the comp ;)
its awsom i like it a lot, reminds a lot of our local track (it has so many ruts too :P)

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Shadow
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Re: Field of Dreams

Postby Shadow » Mon Aug 02, 2010 12:41 pm

Thanks guys, glad you like it :D

born2ride #771 wrote:I would like to know how have you realised ruts??

Of course, it's no secret, but it is time consuming.

First, open your track's tileinfo and lower the roosts' "slip_threshold" value to something like 1-1.2 so the tires kick roost up almost constantly. Then ride a few laps at a time without erode and save the demo. Quit the game and open it again with erode and editor mode on and watch the demo, and don't forget to save the dispmap before quitting the replay.
Erode strength can be pretty much anything you like because the tires won't sink deeper than 10-20cm and then it's not in contact with the terrain anymore. Just don't put it too low or you'll have to watch the same demo over and over before getting anything noticeable. I used 0.3 and 0.4




To anyone saying the ruts are not ridable or there's no lines or flow in the corners, two words, throttle and control :wink:


Let me know what kind of lap times you guys are doing. My best is 3:11.6 and I haven't gotten a completely clean lap even once. :lol: I reckon 3 min and under is possible.
Image
Those who possess strength have also known adversity.

livefast259
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Re: Field of Dreams

Postby livefast259 » Mon Aug 02, 2010 1:09 pm

To anyone saying the ruts are not ridable or there's no lines or flow in the corners, two words, throttle and control :wink:

ok :) any advice of suspension settings?(please)

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Vellu
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Re: Field of Dreams

Postby Vellu » Mon Aug 02, 2010 5:04 pm

I really liked the track. It's maybe not the best racing track or the most visually pleasing, but I really liked the challenge it gave. It was almost the same feeling when I first played this game, I was like nailed to the seat to ride "a couple more laps".

So far my best is 3:47, usually the steep sandy uphill at the end gets me really bad :mrgreen:
Stability:
jlv wrote: You can do some fairly tame whips with it set to 95, but to really get it sideways you need to set it under 60.

DJD
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Re: Field of Dreams

Postby DJD » Mon Aug 02, 2010 7:02 pm

Would have been much better if it was a GNCC style circuit.

As a motocross track it doesnt really work. Ruts are really well done though.

hvpunk62
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Re: Field of Dreams

Postby hvpunk62 » Mon Aug 02, 2010 7:10 pm

i find riding the rm125 on this track so much smoother than riding any fourstroke..this is my fav track but can someone please tell me why the muddy section of my track is white.. :?

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Spazz
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Re: Field of Dreams

Postby Spazz » Tue Aug 03, 2010 5:13 am

Its lagggy for me :( probably just my comp though. Rode a lap and it was pretty awesome

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DJ99X
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Re: Field of Dreams

Postby DJ99X » Tue Aug 03, 2010 12:40 pm

Yo, what settings did you use for that dust roost. I have not been able to keep it in the air for anywhere near as long as you did.

Duckstream
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Re: Field of Dreams

Postby Duckstream » Tue Aug 03, 2010 1:01 pm

yeh i was wondering too, it seemed like a great idea :P


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