*Track Contest* Operation MX - DDMX488

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Wilson
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Re: *Track Contest* Operation MX - DDMX488

Post by Wilson »

Maybe its the 1024X1024 track map?lol
mxracer118
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Re: *Track Contest* Operation MX - DDMX488

Post by mxracer118 »

wow i feel like a retard it was the map
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Voutare
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Re: *Track Contest* Operation MX - DDMX488

Post by Voutare »

I just deleted the 1025x1025 map.png, and replaced it with the blank track one. (That says Make A Map!)
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mxracer118
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Re: *Track Contest* Operation MX - DDMX488

Post by mxracer118 »

i just resized it
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DJ99X wrote:Putting forum quotes in your signature is gay as fuck
MXCULTURE
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Re: *Track Contest* Operation MX - DDMX488

Post by MXCULTURE »

Yeaaaaaaaaaaaaaahhhhhhhhh dude, I've been waiting for this track since the first screens I saw, I was turned on then I press "start"...

The track is very hard, I dide something like 15 laps and I still crash every lap trying to ride it harder lol. As dearnhardtfan7 wrote, it has a nice atmosphere, it's like you're riding a track in So.Cal with your pimped up bike, under the sun with that special dirt and sand. Textures are awesome, it gives you a very good feeling of speed with the traces on the ground, even if the are not mx tyres, you don't notice it when you're riding. I love the huge tabletop at the top of the hill. Some sections are very technical, they are simple jumps with hard landings and it's banking , the rider lean would definitely help a lot (I hope it will be released one day). You did a very very nice job, props dude.

The only bad thing (as a lot of people said) is that jumps are sometimes a little bit boxy, if you hit them sideways you crash like a grand-ma and land upside down in the sand... And then you spend 45minutes to try to get back on the dirt, 1st gear pined lol. I forgot, something is missing : there are no spectators... So I'm not stoked to throw huuuuuuge whips lol.

Just waiting for the other tracks tomorrow to make my vote, but very nice job dude.
ddmx
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Re: *Track Contest* Operation MX - DDMX488

Post by ddmx »

i didn't even realize that the track map was 1024. my bad.
mulishatroop88
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Re: *Track Contest* Operation MX - DDMX488

Post by mulishatroop88 »

tracks got a bad frame rate for me

its horrible

how to fix that?
WHOA THERE
DJ99X
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Re: *Track Contest* Operation MX - DDMX488

Post by DJ99X »

Reading the rest of the thread would help for a start...
mulishatroop88
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Re: *Track Contest* Operation MX - DDMX488

Post by mulishatroop88 »

i did but it didnt really help much at all
and i resized map to 1024
WHOA THERE
67matt67
Posts: 29
Joined: Tue Sep 02, 2008 3:35 am

Re: *Track Contest* Operation MX - DDMX488

Post by 67matt67 »

It cant find the sand texture and i put the sand into my personal folder and its not in a subfolder and the sand sections are all white. any help?
lluks252
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Re: *Track Contest* Operation MX - DDMX488

Post by lluks252 »

Is there anyway you can put it in .7z?
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67matt67
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Re: *Track Contest* Operation MX - DDMX488

Post by 67matt67 »

yeah
DJ99X
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Re: *Track Contest* Operation MX - DDMX488

Post by DJ99X »

Whats wrong with .rar? 7-zip extracts .rar files
67matt67
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Re: *Track Contest* Operation MX - DDMX488

Post by 67matt67 »

i extracted it already but when i ride the track its says cant find sand texture and its not in a subfolder
dmasta73
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Re: *Track Contest* Operation MX - DDMX488

Post by dmasta73 »

to tell the truth i dont like this track
except i love that huge table top at the top of that big hill
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WHEN IN DOUBT WHIP IT OUT
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