*Track Contest* Mount McMoto

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Pumaxcs
Posts: 13205
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Location: Western, Kentucky

*Track Contest* Mount McMoto

Post by Pumaxcs »

sorry for the big file(48.8 MB) but i dont think itll lag if you are the only one on the track but just get rid of statues and should help some

but anyway...
*40 gate start
*big whooped sand section
Image

http://www.mediafire.com/?zbamlb1t5jt

Have Fun and Vote!
Last edited by Pumaxcs on Sun Jul 20, 2008 11:28 pm, edited 1 time in total.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
frederick
Posts: 2424
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Location: Sweden

Re: *Track Contest* Mount McMoto

Post by frederick »

48gb thats a big track;)

rewiev will come as soon as my dll is finished
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Pumaxcs
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Re: *Track Contest* Mount McMoto

Post by Pumaxcs »

it was way bigger than i expected but i really over did the decals :x
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
frederick
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Re: *Track Contest* Mount McMoto

Post by frederick »

48 GB!!! xD
pros: the decals loos weird from a distance but when racing the look good
the ai riders are riding the track way better than me lol...
the roughness is pretty awesome, those bumps feels like accelerations bums And braking bumps.
*there is much more pros that i havnt found yet i need to sleep lol*

cons: i thought that just 2 jumps were a little bit too few, even for a othervise very natural track.
thats about it. overall 7.5/10
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Pumaxcs
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Location: Western, Kentucky

Re: *Track Contest* Mount McMoto

Post by Pumaxcs »

well i was aiming 4 a all naturall and i hit bout 5 or 6 jumps? u ned 2 pin it just abit harder i guess :mrgreen:
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: *Track Contest* Mount McMoto

Post by FactoryBR21 »

what do you make too get 48GB? my internet have limitis to download and i can donwload just 30GB or month
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Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: *Track Contest* Mount McMoto

Post by DJ99X »

He meant MB. I don't think anyone would have the patience to upload 48 GB

Hmmm, everytime I go to 'Click to Download' the page refreshes.
frederick
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Joined: Fri Mar 21, 2008 5:05 pm
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Location: Sweden

Re: *Track Contest* Mount McMoto

Post by frederick »

Pumaxcs wrote:well i was aiming 4 a all naturall and i hit bout 5 or 6 jumps? u ned 2 pin it just abit harder i guess :mrgreen:
haha you got that right this track was very hard for me :oops: :lol:
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Pumaxcs
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Joined: Sat Dec 15, 2007 11:50 pm
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Location: Western, Kentucky

Re: *Track Contest* Mount McMoto

Post by Pumaxcs »

yeah my bad its just MB and Dj i dont know what your problem is when i click on it it works fine
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
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jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
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Location: Vegas

Re: *Track Contest* Mount McMoto

Post by Wilson »

Yea man, even though it was very simple i really liked this track.Def. a keeper in my book. I love the fast straights and slow turns.The overall natural feel reminded of something jag would make,except with alot less quality.lol

Although now that i look at your picture, I dont see any trees?
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: *Track Contest* Mount McMoto

Post by DJ99X »

Its an alright track, I just think it was a bit lazy not to add anything to the terrain though. Textures look good (thanks to JLV). Could have had more objects though, and also the stock objects could have been removed from the track (the ones sitting in the corner.
Mittocs
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Location: Parker, CO

Re: *Track Contest* Mount McMoto

Post by Mittocs »

Pumaxcs wrote:*big whooped sand section
Is it just me or is there no "big whooped sand section"?
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ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: *Track Contest* Mount McMoto

Post by ddmx »

Well, I personally don't like it at all.

Con's:
Textures suck
looks like you just made some hills and put a track outline on it
no "sand whoops"
objects get old after a while of same old same old
no ruts
48 mb

Pro's:
let me think....

sorry.
gordy
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Location: Bathurst, Australia

Re: *Track Contest* Mount McMoto

Post by gordy »

DISP
a little boring
layout had a nice flow though
interesting natural terrain track
where the hell are the whoops?
some braking bumps and ruts really would have helped this track

TEXTURES
pretty crappy,
you seemed to have used an overlay as a base which gives it a real strange look
grass is abnormally green
those textures are more for a sandy type of effect on a track, utilised properly they look far better

OBJECTS
um, there arent any?
apart from a few stakes (placed inside tyres for some reason :? ) the track was bare and that really brought down the look of the track.
Image
instupitious.
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: *Track Contest* Mount McMoto

Post by ddmx »

Hey, there's only a couple more hours to upload contest tracks on my watch, whats the deal?
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