Cove

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sethypeety
Posts: 331
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire Aprilia
Location: in your face
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Cove

Post by sethypeety »

This little sand pit was worked on over the last couple days so I could try a few things for a bigger project I am working on. I wanted to learn how to make shadows, utilize the new treadmark update, make it fun with erode, have raceable AI, TV cameras and make the file size as small as I could and have the track still look presentable. Unfortunately, the AI thing didn't work out in the end.

The track is low res with the final file size clocking in at 60mb, I think I'm gonna update this topic with a "High Res" version at some point but the focus for me on this track was getting that file size down and I'm pretty happy with the final product.

Credits:
Motoboss, pulse, WolFmx and 317 for decals
WolFmx, mecke96 and Jannikmx15 for Objects
Jay for billboards
317 for tilemap settings

https://drive.google.com/file/d/1JDp4kA ... sp=sharing

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Link the the original here: https://forum.mxsimulator.com/viewtopic.php?f=4&t=54002
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RykerGaming
Posts: 73
Joined: Sun Dec 04, 2016 9:13 pm

Re: Cove

Post by RykerGaming »

nice and slippery
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