Page 1 of 2

2024 RaceFactory Nationals Round 11 Unadilla

Posted: Wed May 22, 2024 3:52 am
by Official rF Gaming
This is the official 2024 RaceFactory Nationals Championship Series.

Click here to download the object pack

Round 1 Fox Raceway
Image

Round 2 Hangtown
Image

Round 3 Thunder Valley
Image

Round 4 Highpoint
Image

Round 5 Southwick
Image

Round 6 Red Bud
Image

Round 7 Spring Creek
Image

Round 8 Washougal
Image

Round 9 Unadilla
Image

Round 10 Budds Creek
Image

Round 11 Ironman
Image

You only need one of the object packs. If you want to use the full object remover, only put that object pack in your personal folder.

*The "playdough" version is made to increase visibility for the racers. "Mediumv2" Is the medium resolution track, with objects removed.

*All tracks and content on the track are property of RaceFactory and are not to be used for organized events without our written consent.

Re: 2024 RaceFactory Nationals Round 1 Fox Raceway

Posted: Wed May 22, 2024 4:10 am
by bh5o
first message on the 2024 post

Re: 2024 RaceFactory Nationals Round 1 Fox Raceway

Posted: Wed May 22, 2024 6:22 am
by Donut MX
i like the idea of the new style. pumped on the 4k terrain choice too - obviously works wonders on pala's big hf size. its similar to ironman style (which imo is best for competitive racing). just think it should be closer to the amount of ironman pre-made vs this less pre-made. maybe higher erode will compensate.

Re: 2024 RaceFactory Nationals Round 1 Fox Raceway

Posted: Sat May 25, 2024 9:53 pm
by Anglemyer57
not sure if it is just me but it feels like the pre made roughness is applied more to jump faces then the corners themselves. i think either add a lil more rough to the corners or dial the jump face rough down too.

Re: 2024 RaceFactory Nationals Round 2 Hangtown

Posted: Tue May 28, 2024 11:25 pm
by Jeremy150
First post updated with Hangtown

Re: 2024 RaceFactory Nationals Round 1 Fox Raceway

Posted: Tue May 28, 2024 11:27 pm
by Jeremy150
Donut MX wrote: Wed May 22, 2024 6:22 am i like the idea of the new style. pumped on the 4k terrain choice too - obviously works wonders on pala's big hf size. its similar to ironman style (which imo is best for competitive racing). just think it should be closer to the amount of ironman pre-made vs this less pre-made. maybe higher erode will compensate.
Anglemyer57 wrote: Sat May 25, 2024 9:53 pm not sure if it is just me but it feels like the pre made roughness is applied more to jump faces then the corners themselves. i think either add a lil more rough to the corners or dial the jump face rough down too.
Thanks both of you guys for the constructive criticism

Re: 2024 RaceFactory Nationals Round 1 Fox Raceway

Posted: Wed May 29, 2024 1:06 am
by carl
Donut MX wrote: Wed May 22, 2024 6:22 am i like the idea of the new style. pumped on the 4k terrain choice too - obviously works wonders on pala's big hf size. its similar to ironman style (which imo is best for competitive racing). just think it should be closer to the amount of ironman pre-made vs this less pre-made. maybe higher erode will compensate.
+1

Re: 2024 RaceFactory Nationals Round 2 Hangtown

Posted: Wed May 29, 2024 1:16 am
by Jrife548
I like that you decided to try to make the ruts smaller and the bumps harder to try and slow the track down, but then you also left the rest of the track 2:1 scale and it just rides so bad. I'm sweating the entire way into and out of a corner because it's actually a challenge on this track, then I get out of the corner and proceed to reach 70mph to clear the 210 foot BOOTER that's a 25 foot double irl.

Please - either commit to making harder more realistic tracks and downscale the ENTIRE track, not just the ruts, OR go back to 2017 where the ruts are 7 feet tall and you never have to let off. Right now you're somewhere in the middle and it's just not fun at all.

Re: 2024 RaceFactory Nationals Round 2 Hangtown

Posted: Wed May 29, 2024 3:31 am
by Donut MX
Hangtown is a big step in the right direction from fox. Especially the bigger pre-made bumps (Also, best track you've made Caleb - nice). I still think the ruts should be a touch bigger, unless yall change the erode settings for them. The skinny fox ruts didn't erode very well imo - they kinda became vertical and almost unrideable in a not fun way. I very much appreciate all the different styles yall are trying this year - I just am obsessed with 2023 hangtown and ironmans style / erode settings. Keep up the good work fellers.

Re: 2024 RaceFactory Nationals Round 3 Thunder Valley

Posted: Tue Jun 04, 2024 11:52 pm
by Jeremy150
First post updated with Thunder Valley

Re: 2024 RaceFactory Nationals Round 3 Thunder Valley

Posted: Wed Jun 05, 2024 6:44 am
by HondaRacing223
anyone know why these tracks tell me sim is out of virtual data

Re: 2024 RaceFactory Nationals Round 3 Thunder Valley

Posted: Wed Jun 05, 2024 6:46 am
by HondaRacing223
virtual memory*

Re: 2024 RaceFactory Nationals Round 3 Thunder Valley

Posted: Thu Jun 06, 2024 2:12 am
by jlv
Are you running a recent 64 bit snapshot update? It'd be real hard to run out of virtual memory in 64 bits!

Re: 2024 RaceFactory Nationals Round 4 Highpoint

Posted: Wed Jun 12, 2024 2:05 am
by Jeremy150
First post updated with Highpoint

Re: 2024 RaceFactory Nationals Round 3 Thunder Valley

Posted: Wed Jun 19, 2024 5:05 am
by HondaRacing223
jlv wrote: Thu Jun 06, 2024 2:12 am Are you running a recent 64 bit snapshot update? It'd be real hard to run out of virtual memory in 64 bits!
Thank you this saved me!