Palm Beach - An Attacker5 Production

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attacker5
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Palm Beach - An Attacker5 Production

Postby attacker5 » Fri Nov 05, 2010 3:06 pm

Hello all.
I have been working extremely hard on this track, set on a beach with a nice tropical palm feel, rides great, looks great. Thank you for all the help from others. Also credit goes to Haggqvist for his decals.

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Thank you.

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http://www.mediafire.com/?euokysxjjewxlgj

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VicenteBareilles#228
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Re: Palm Beach - An Attacker5 Production

Postby VicenteBareilles#228 » Fri Nov 05, 2010 3:39 pm

LOOKS Crazy!!! maybe i see too much objets but is sick!!!
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yzmxer608
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Re: Palm Beach - An Attacker5 Production

Postby yzmxer608 » Fri Nov 05, 2010 4:04 pm

Woah, 105MB?
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Re: Palm Beach - An Attacker5 Production

Postby Garasaki » Fri Nov 05, 2010 4:10 pm

It's not that hard to put 100 megs into a track, believe it or not.
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Re: Palm Beach - An Attacker5 Production

Postby dearnhardtfan7 » Fri Nov 05, 2010 4:23 pm

In the future if you are gonna use someone else's decals, make sure you put the decals in your track folder. I didn't have haqqvist's released decal files so when I opened your track it was all white.
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dearnhardtfan7
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Re: Palm Beach - An Attacker5 Production

Postby dearnhardtfan7 » Fri Nov 05, 2010 4:35 pm

Actually scratch that. I just downloaded his decals and your track still has JLV's default dirt on the track path but everything off track is white. I'm trying to figure out the problem now.
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Shadow
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Re: Palm Beach - An Attacker5 Production

Postby Shadow » Fri Nov 05, 2010 4:39 pm

Same problem with me. Decals are missing.
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Re: Palm Beach - An Attacker5 Production

Postby dearnhardtfan7 » Fri Nov 05, 2010 4:41 pm

yea when you first open the track there are no decals placed anywhere. It is using a blank decal file.
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attacker5
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Re: Palm Beach - An Attacker5 Production

Postby attacker5 » Fri Nov 05, 2010 5:23 pm

dearnhardtfan7 wrote:yea when you first open the track there are no decals placed anywhere. It is using a blank decal file.


Ok? umm i checked everything through and it seems all good, what you said darnhardfan is true but i only used the decals that are in the track folder. A question:
In my track folder i have a folder called textures and i got all my decals in there. In the decals file i have it like so @bax2\textures\mud.png. it works on my computer but would it make a difference if the main track folder is .safed?

Thank you, hope you like the track... :D
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ddmx
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Re: Palm Beach - An Attacker5 Production

Postby ddmx » Fri Nov 05, 2010 5:57 pm

folder inside a folder saf'd? that would do it.
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Re: Palm Beach - An Attacker5 Production

Postby ddmx » Fri Nov 05, 2010 6:29 pm

bax2/bax2/MUD.png

ya, you can't put a folder within a folder with the saf script. it doesn't work. everything needs to be in the main track folder, or you need to saf multiple folders separate.
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pntra
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Re: Palm Beach - An Attacker5 Production

Postby pntra » Fri Nov 05, 2010 6:47 pm

looks like there's some problem with this track. ill wait for it to be fixed and then try it. looking forward to it.

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mxracer118
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Re: Palm Beach - An Attacker5 Production

Postby mxracer118 » Fri Nov 05, 2010 10:56 pm

i haven't dled it yet cause the decal issue but when u fix that can you also upload a low poly version?
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Re: Palm Beach - An Attacker5 Production

Postby cuzmxer544 » Sat Nov 06, 2010 1:02 am

the track is fun. even with the decals messed up i really like the layout. but the traction is kinda like a supermoto track and now that much like sand. other than that its good but the decals

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attacker5
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Re: Palm Beach - An Attacker5 Production

Postby attacker5 » Sat Nov 06, 2010 7:12 am

Decals sorted!

All decals fixed, not safed, feel free to use objects and decals guys :mrgreen:
Thank you all for support and help, thanks yzmxer.

http://www.mediafire.com/?wdq2syla404v8pg
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