Palm Beach - An Attacker5 Production
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: Palm Beach - An Attacker5 Production
i just download the track from your new link,there is still a problem,the track is white and there isn't sand
Re: Palm Beach - An Attacker5 Production
Still messed up bud.
Re: Palm Beach - An Attacker5 Production
Found the fix. Open the "PalmBeach_PutContentsInPersonalFolder" folder and cut the "bax2" folder and paste it in your Personal folder.
Re: Palm Beach - An Attacker5 Production
And for my first triple post ever I've gotta say this track is by FAR the most laggy. I have a beast of a computer and this track lags suuuuuuuuuuuper bad holy shit.
Re: Palm Beach - An Attacker5 Production
CBF downloading the track, but can you do a /renderstats, a lap of the track then post the readings it got?
Re: Palm Beach - An Attacker5 Production
ok i named it "put contents in personal folder" for a reason, if you put the contents in your personal folder it will work. Also try running the track with all the yes/no options set to no in the graphics menu, like shaders and all and just run it with 1024 textures, looks awesome, no lag on mine. I have my graphics like so and lorretta lyn lags for me so its less intense than that.
DJ download it please and tell em what you think.
DJ download it please and tell em what you think.
Re: Palm Beach - An Attacker5 Production
Can you please upload a version without 12847134987 objects? And delete all the objects in the corner? You can't go 5 feet without having lag then the guy seems to use nitro boosters then lag again.
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Re: Palm Beach - An Attacker5 Production
It shows my fps high that is just sitting idle at the start, under gas it dips under 10 at moments and averages below 20
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Re: Palm Beach - An Attacker5 Production
Very cool track but to small for all the objects you have. It feels more like a backyard track and it should be on a farm of some type but thats what i would of done with it but thats just my opinon. It was very fun and a fast track with a good displacement so keep up the good work and I look forward to see more from you.
7/10
P.S Its not that laggy for me but i have my graphics at half way
7/10
P.S Its not that laggy for me but i have my graphics at half way
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
Re: Palm Beach - An Attacker5 Production
ALL GRAPHICS AND BUGS FIXED
I have redone the objects, way less of them. Easier to download, just put all the files in your personal folder.
Hope you like it and hopefully no lag.
http://www.mediafire.com/?bpe9023eesiyaxi
I have redone the objects, way less of them. Easier to download, just put all the files in your personal folder.
Hope you like it and hopefully no lag.
http://www.mediafire.com/?bpe9023eesiyaxi
Re: Palm Beach - An Attacker5 Production
I might sound like a douche but how do you manage to put 100mb into a track with 2 jumps, flat straights, 5 ruts and 20 second laptimes?
Re: Palm Beach - An Attacker5 Production
The Newest link works fine for me. Now, the track. I actually really like it. Nice, fast, flowing, and has some tight and twisty features to it. I actually only have a few problems with it:
1) Track Length - In my opinion, needs to be quite a bit longer. I just did my first 3 laps and already have a 1:00 lap time. That is like the length of a Supercross track. I think if it was longer, I would enjoy it alot more. Just bare that in mind for the next track.
2) Sandiness - I think it should be a hell of a lot sandier. If it's meant to be on a beach, it needs to have the sandiest feel we have on this game. I also wanted it to be more sandy to use in my Sand Series I have organised. Also, the roost doesn't match the track texture colours. This kinda screws up screenshots.
3) Jumps - Nowadays, Motocross is fast and jumpy. It doesn;t really have many jumps in this track. I think you have the fast part in mind, but needs more jumps (My example for this would be Valkenswaard)
4) Ruts - Needs to have more acceleration and braking bumps going in and coming out of corners. For example, I think the ruts in the new Red Bud track are a perfect example of what your ruts should look and feel like.
Apart from this, good track and deffinately keep making them.
1) Track Length - In my opinion, needs to be quite a bit longer. I just did my first 3 laps and already have a 1:00 lap time. That is like the length of a Supercross track. I think if it was longer, I would enjoy it alot more. Just bare that in mind for the next track.
2) Sandiness - I think it should be a hell of a lot sandier. If it's meant to be on a beach, it needs to have the sandiest feel we have on this game. I also wanted it to be more sandy to use in my Sand Series I have organised. Also, the roost doesn't match the track texture colours. This kinda screws up screenshots.
3) Jumps - Nowadays, Motocross is fast and jumpy. It doesn;t really have many jumps in this track. I think you have the fast part in mind, but needs more jumps (My example for this would be Valkenswaard)
4) Ruts - Needs to have more acceleration and braking bumps going in and coming out of corners. For example, I think the ruts in the new Red Bud track are a perfect example of what your ruts should look and feel like.
Apart from this, good track and deffinately keep making them.
Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over.
Re: Palm Beach - An Attacker5 Production
Thank you, all of your criticism is exactly right, i think the same way, i was in the process of making a new track, yes its longer, more jumps, and more technical, but i have been interrupted with my crf 250 template project.
Oh and frederick, 20 seconds? geez.
Oh and frederick, 20 seconds? geez.
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Re: Palm Beach - An Attacker5 Production
No lag here, I'm getting 125fps full everything on this track.
Its a decent first attempt. Visually it looks good. I'd suggest working on the shading a bit more, in order to make bumps for defined.
You have the talent to make a decent track. You next track should be longer with a bit more obstacles. For an outdoor track, shoot for 1min 30 sec - 2 minute lap times.
Its a decent first attempt. Visually it looks good. I'd suggest working on the shading a bit more, in order to make bumps for defined.
You have the talent to make a decent track. You next track should be longer with a bit more obstacles. For an outdoor track, shoot for 1min 30 sec - 2 minute lap times.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: Palm Beach - An Attacker5 Production
Forgot to mention I'm on a rocket bike.attacker5 wrote:Thank you, all of your criticism is exactly right, i think the same way, i was in the process of making a new track, yes its longer, more jumps, and more technical, but i have been interrupted with my crf 250 template project.
Oh and frederick, 20 seconds? geez.