halfmile

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Travis107
Crushed Dissenter
Posts: 455
Joined: Mon May 17, 2010 12:17 am
Location: San Diego, California!

Re: halfmile

Postby Travis107 » Mon Mar 07, 2011 10:00 pm

GoPro, going in a circle isn't much of an acheivement.

ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: halfmile

Postby ShackAttack12 » Mon Mar 07, 2011 10:38 pm

Travis107 wrote:GoPro, going in a circle isn't much of an acheivement.


Travis Pastrana said something along the lines of:

Sure its easy to make left hand turns. Its so difficult because everyone can do it.
ShackAttack12

| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |

User avatar
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah
Contact:

Re: halfmile

Postby GoPro HD » Tue Mar 08, 2011 12:16 am

Well; Its actually a lot harder than it looks cause if you go to close to the top you tend to fly over and my fastest lap is 20.9 idk if thats fast or not, but I am guessing it is.

User avatar
scheeve3
Posts: 2672
Joined: Sat Jan 24, 2009 2:20 pm
Location: Belgium
Contact:

Re: halfmile

Postby scheeve3 » Tue Mar 08, 2011 8:38 pm

I rode a ,7 but most of the time ,9 or 21,00

Is there gonna be a race on this one? Some 20 lap race's would be fun I guess :P.
Frederik Van Eeckhoven - UID 326
1st Team @ MXSON 2009 & 2nd individual (125cc)
2012 DRT-Sandseries winner (MX1)
2012 DRT-spring SX series winner (OPEN)
2012 BMF-Friday night series winner (MX1)

harsy297
Posts: 15
Joined: Tue Dec 21, 2010 12:47 am

Re: halfmile

Postby harsy297 » Wed Mar 09, 2011 9:43 pm

someone should make a model for flattrack bikes and make some

User avatar
Phathry25
Posts: 7468
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: halfmile

Postby Phathry25 » Wed Mar 09, 2011 10:09 pm

Without being able to have the correct suspension and tires it's pretty much pointless to have a flat track bike model, that's all it really is anyways.

Neville
Posts: 9
Joined: Thu Dec 23, 2010 1:19 am

Re: halfmile

Postby Neville » Wed Mar 09, 2011 10:18 pm

well people, make motocross bikes and stuff on here why not send time on flat track stuff?????

Jr Dirt Doctor#489
Posts: 384
Joined: Sat Apr 10, 2010 2:41 pm
Team: AEO Powersports
Contact:

Re: halfmile

Postby Jr Dirt Doctor#489 » Wed Mar 09, 2011 10:36 pm

Neville wrote:well people, make motocross bikes and stuff on here why not send time on flat track stuff?????

Becuase flat tracks are boring.

Neville
Posts: 9
Joined: Thu Dec 23, 2010 1:19 am

Re: halfmile

Postby Neville » Wed Mar 09, 2011 10:37 pm

clearly all the people that has rode them 2 on the game like it???

User avatar
Phathry25
Posts: 7468
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: halfmile

Postby Phathry25 » Thu Mar 10, 2011 12:25 am

I'm talking physically here, not graphically.

Physically we'd need lower right heights, stiffer suspension, and different tires. The chances of that are somewhere between slim and none, I'm sure there are many more important things on JLV's list. :)

Neville, harsy, I'm a former pro flat track racer, while I know it would be an amazing addition to this game, at the same time you have to be realistic and see that JLV has a full plate as is developing a MX only simulator. He's doing an amazing job at that, you should be thankful that you have such an amazing motorcycle simulator to play, even though its lame MX.... :P

On a side note, JLV, could you suggest some friction settings to simulate a pea gravel surface?

jlv
Site Admin
Posts: 13717
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: halfmile

Postby jlv » Thu Mar 10, 2011 3:46 am

Should be pretty similar to sand if it's deep.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

Neville
Posts: 9
Joined: Thu Dec 23, 2010 1:19 am

Re: halfmile

Postby Neville » Thu Mar 10, 2011 11:01 pm

it would be great to see some flat track in this game :) and im a pro flat tracker to lol :)

User avatar
suzukirmz250#40
Posts: 82
Joined: Sat Jan 17, 2009 12:28 pm
Team: Privateer
Location: Harkema, The Netherlands
Contact:

Re: halfmile

Postby suzukirmz250#40 » Fri Mar 11, 2011 8:36 am

I would love to see some more flattrack, I'm a pro grasstrack racer, which is similar to flattrack.
It would be cool if there would be a flattrack bike model too, and for the weels, with some normal mapping, cant we make the sm wheels look like flattrack wheels/tires ?

ColtHans
Posts: 1456
Joined: Wed May 03, 2017 10:36 pm

Re: halfmile

Postby ColtHans » Mon Dec 09, 2019 6:14 am

dope
Nice work JLV
#freesmidly
Smidly wrote:With all that's going on right now heres some appreciation for our BLACK

itsnotjaxon
Posts: 14
Joined: Wed Apr 24, 2019 9:07 pm
Team: Yeah.
Location: kansas

Re: halfmile

Postby itsnotjaxon » Tue Dec 10, 2019 11:15 pm

ColtHans wrote:dope
Nice work JLV

Awesome job JLV :D


Return to “Tracks”

Who is online

Users browsing this forum: BrodyBiggs84, snipes517, Trystan81 and 43 guests