Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Stickerz
Posts: 984 Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A
Post
by Stickerz » Fri Apr 08, 2011 11:12 am
somehow forgot to add the preview
The areas outlined in pink
will be sand whoops.
VIDEO
McNeil Racing
Crushed Dissenter
Posts: 315 Joined: Sun Apr 04, 2010 2:06 am
Team: MXSP
Post
by McNeil Racing » Sat Apr 09, 2011 3:46 pm
whoops arnt hard if u acctualy give it some gas.
Magnus42
Posts: 706 Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway
Post
by Magnus42 » Sat Apr 09, 2011 4:04 pm
McNeil Racing wrote: whoops arnt hard if u acctualy give it some gas.
use a low gear and pin the bike!
hboe52
Posts: 15 Joined: Sun Feb 27, 2011 6:49 pm
Team: Privateer
Post
by hboe52 » Mon Apr 11, 2011 3:02 pm
Very nice and useful. Im new, only had it for about a month and im still struggling a bit through the whoops. Thanks
Stickerz
Posts: 984 Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A
Post
by Stickerz » Tue Apr 12, 2011 10:11 am
Okay, 90 downloads, yet no one has given me ANY advice on what to change... Come on people! I can't make it better if I don't know what to change.
magnusson
Posts: 2618 Joined: Fri Jan 15, 2010 12:38 am
Team: Wannabe
Contact:
Post
by magnusson » Tue Apr 12, 2011 12:21 pm
the scale is way to big.
just look at the turns.
Stickerz
Posts: 984 Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A
Post
by Stickerz » Tue Apr 12, 2011 12:34 pm
I think it just looks bigger from that screenshot, the terrain.hf only varies about 12 feet (and the lowest point is a couple feet above that), but I think only the triple goes that high, the berms are slightly/a lot smaller. The lanes could be skinnier I suppose. It is a track made basically for beginners to practice and get better in the whoops, not people who have been playing for a year +
Stewy
Posts: 65 Joined: Fri Mar 04, 2011 11:07 pm
Team: DMK
Contact:
Post
by Stewy » Fri Apr 15, 2011 4:43 am
Hmm I like it.... If only if there were more jumps..The scale is just too big. It would be nice if some textures were added
But for your first track, it is very nice
churchy525
Crushed Dissenter
Posts: 352 Joined: Sat Oct 01, 2011 7:20 pm
Team: Decal Works Racing
Location: clinton, ontario, canada
Post
by churchy525 » Wed Jul 04, 2012 9:16 pm
somebody re upload this?
Baboobeats
Posts: 405 Joined: Mon Jul 25, 2011 12:08 am
Team: MXSP
Post
by Baboobeats » Wed Jul 04, 2012 9:31 pm
stickers wont be happy about you bringing this up. hahaha
Stickerz
Posts: 984 Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A
Post
by Stickerz » Thu Jul 05, 2012 9:24 pm
I don't think I even have this anymore... haha but I should re-do it if I am going to re-upload it
Dgl44
Posts: 284 Joined: Wed Apr 18, 2012 12:12 pm
Team: BoostMobile Kawasaki
Post
by Dgl44 » Thu Jul 05, 2012 10:22 pm
A good whoops training track would be great help to learn to perfect those whoops...
No pain, No gain!
Pumaxcs
Posts: 13226 Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky
Post
by Pumaxcs » Thu Jul 05, 2012 10:28 pm
Then go play on round 6 of the 2012 SX series. San Diego had the longest whoop section in awhile. If you can make it through them then you are golden.
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: ↑ Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
barrington314
Posts: 6614 Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC
Post
by barrington314 » Thu Jul 05, 2012 10:42 pm
Pumaxcs wrote: Then go play on round 6 of the 2012 SX series. San Diego had the longest whoop section in awhile. If you can make it through them then you are golden.
yea but they were small. i think 2012 atlanta were big but short. so maybe practice those 2 tracks back to back.
or phathrys ax whoops