Mission Valley DOS

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checkerz
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Mission Valley DOS

Postby checkerz » Tue Apr 19, 2011 8:18 am

http://puremxs.com/Tracks/TrackViewer.aspx?TrackID=236

The dusty hills of Mission Valley return to the national circuit with a new layout to challenge the top racers in MXS. Thanks to everyone who helped with the original Mission Valley, and the Vent crew for bringing the second iteration to life. Big thanks to JB323 for his help with the decals and objects, as well as losing the timing gates file 3 times. Hats of to Wheels for hooking it up with shadows and all the other environment goodies.

Chex Mix disp
DJ's decals placed by JB323
ddmx finish gate
wheels environment work
no yellow stakes placed by jones


Hope you guys have fun on this!

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checkerz
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Re: Mission Valley DOS

Postby checkerz » Tue Apr 19, 2011 8:18 am

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Servatis
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Re: Mission Valley DOS

Postby Servatis » Tue Apr 19, 2011 8:27 am

wow, cant wait to try this.
mission valley was definitely in my top 5 of best MX tracks. hoping for this one to be even better.

thanks to everyone for putting in their hard work.

now I have to make a choice between this and Portal 2. Sigh, life poses some difficult choices.
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stevoktm
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Re: Mission Valley DOS

Postby stevoktm » Tue Apr 19, 2011 11:08 am

I prefer this version over the original for some reason, well done to everyone who was involved!.

Also people who dont have the first mission valley in their personal folder will need it because lots of things dont show up such as textures etc.
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checkerz
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Re: Mission Valley DOS

Postby checkerz » Tue Apr 19, 2011 5:17 pm

Yes, you must have original MIssion Valley installed. My bad.

Also, left the track un-safed, feel free to use anything in there for learning EXCEPT FINISH GATE AND DECALS, as they aren't mind. DJ's Decals and DDMX finish gate, you need their permission to use.

ddmx
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Re: Mission Valley DOS

Postby ddmx » Tue Apr 19, 2011 5:39 pm

Feel free to use the finish line gate (model), but the tex isn't mine. Did you mess with the traction at all?
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checkerz
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Re: Mission Valley DOS

Postby checkerz » Tue Apr 19, 2011 5:48 pm

ddmx wrote:Feel free to use the finish line gate (model), but the tex isn't mine. Did you mess with the traction at all?


nope, so don't be popping the clutch or you'll wheelie. this traction works really well with braking bumps and for close racing, i'm a fan of it.

mxbiker
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Re: Mission Valley DOS

Postby mxbiker » Tue Apr 19, 2011 7:27 pm

i'm a huge fan of the way you make ruts and bumps. it fits mxs really good. also great job on the track, i love it.

although i do think some tabletops are a bit over scaled seeing how they were on the original track.
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SKERICK
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Re: Mission Valley DOS

Postby SKERICK » Tue Apr 19, 2011 7:58 pm

perfect bro those jumps fuck!
you must have some killer dreams man to come up with layouts like that. You should contract yourself out to design private tracks for rich az up and comers on there 50 hectare farms that they only use 500 square meters of.
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SKERICK
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Re: Mission Valley DOS

Postby SKERICK » Tue Apr 19, 2011 7:59 pm

whoops sorry bout the naughty word
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ShackAttack12
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Re: Mission Valley DOS

Postby ShackAttack12 » Tue Apr 19, 2011 8:37 pm

SKERICK wrote:perfect bro those jumps fuck!
you must have some killer dreams man to come up with layouts like that. You should contract yourself out to design private tracks for rich az up and comers on there 50 hectare farms that they only use 500 square meters of.


He already does that, except he builds tracks for THQ.
ShackAttack12

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jesplind
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Re: Mission Valley DOS

Postby jesplind » Tue Apr 19, 2011 9:17 pm

ShackAttack12 wrote:
SKERICK wrote:perfect bro those jumps fuck!
you must have some killer dreams man to come up with layouts like that. You should contract yourself out to design private tracks for rich az up and comers on there 50 hectare farms that they only use 500 square meters of.


He already does that, except he builds tracks for THQ.

BAM!
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excelmx112
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Re: Mission Valley DOS

Postby excelmx112 » Tue Apr 19, 2011 11:07 pm

Sick job!! Suprisingly it doesnt lag for me :D
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lluks252
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Re: Mission Valley DOS

Postby lluks252 » Wed Apr 20, 2011 3:33 am

Awesome track, NO LAG! What did you do differently compared to version 1? For me, version 1 is unplayable do to that much lag.
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checkerz
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Re: Mission Valley DOS

Postby checkerz » Wed Apr 20, 2011 3:39 am

lluks252 wrote:Awesome track, NO LAG! What did you do differently compared to version 1? For me, version 1 is unplayable do to that much lag.


There is only 1 3D tree model this time is the main difference. We went with the billboard trees instead in hopes of running some full online races on this track.


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