Baja Acres[Release]

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Baja Acres[Release]

Postby BRYAN17 » Mon May 09, 2011 5:31 pm

Sorry for taking such a long time on the release but finally everything is done.

Image

This should do it :
http://www.mediafire.com/?0bu99msnkvum4yj

Thanks alot too
- wheels1758
-Voutare[breaking bump help]
-checkerz[breaking bump help]
-haggqvist
-anybody else i forgot thanks
Image

ct596
Posts: 241
Joined: Mon Feb 14, 2011 12:06 am
Contact:

Re: Baja Acres[Release]

Postby ct596 » Mon May 09, 2011 6:47 pm

Track is sick, i dont know what the actual track feels like but this seems spot on with videos i have watched.

Matt#805
Posts: 94
Joined: Sat Apr 23, 2011 2:41 pm
Team: DMK
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Re: Baja Acres[Release]

Postby Matt#805 » Mon May 09, 2011 10:20 pm

Its done :D cant wait to try it when i get back from school

ShackAttack12
Posts: 3102
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Baja Acres[Release]

Postby ShackAttack12 » Mon May 09, 2011 10:54 pm

Track is fun.

Honestly though, i really hate how there are no shadows on the track.... the ruts and bumps are almost impossible to see.
ShackAttack12

| 2010 Supercross Champ | 2011 Supercross Champ |

DJ99X wrote:Aka shack is right

toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: Baja Acres[Release]

Postby toonys66 » Mon May 09, 2011 11:14 pm

indeed as shack said, i like the track but the bump are too hard to see and i keep on getting surprise and falling!
otherwise it s a very fun track!! well done but could be much much better if we could see the bump!!!
Image

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Postby BRYAN17 » Tue May 10, 2011 12:00 am

i have no clue how to do shadows and i got wheels to do them so you no i dont no how to do them so i cant really do much about it .
Image

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Motoboss
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Re: Baja Acres[Release]

Postby Motoboss » Tue May 10, 2011 4:32 am

BRYAN17 wrote:i have no clue how to do shadows and i got wheels to do them so you no i dont no how to do them so i cant really do much about it .

Try doubling your shadingx2 file and overlaying it ..Should do the trick...
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RM rider411
Posts: 19
Joined: Sat Apr 16, 2011 5:47 pm
Team: Cernics

Re: Baja Acres[Release]

Postby RM rider411 » Tue May 10, 2011 11:26 am

sweet i live like 2 hour away but i just got my passport hopeing to go there this year

Track looks spot on tho

RM rider411
Posts: 19
Joined: Sat Apr 16, 2011 5:47 pm
Team: Cernics

Re: Baja Acres[Release]

Postby RM rider411 » Tue May 10, 2011 11:26 am

sweet i live like 2 hour away but i just got my passport hopeing to go there this year

Track looks spot on tho

Jaruro38
Posts: 620
Joined: Sat Apr 16, 2011 10:09 am
Team: PRIVATEER
Location: Madrid,Spain

Re: Baja Acres[Release]

Postby Jaruro38 » Tue May 10, 2011 12:20 pm

I dont know why apear me like that shit!!

Image

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Postby BRYAN17 » Tue May 10, 2011 3:08 pm

gotta realize that im just a homeschooled kid that races dirtbikes im not a smart kid who knows how to change files and overlay stuff..i dont know how to even open the shadingx2 file properly i opened it with Notepad++ and there where 4 line like so : P6, 1025 1025, 255 , and a whole bunch of other letters and symbols going on for miles !
Image

Jaruro38
Posts: 620
Joined: Sat Apr 16, 2011 10:09 am
Team: PRIVATEER
Location: Madrid,Spain

Re: Baja Acres[Release]

Postby Jaruro38 » Tue May 10, 2011 3:38 pm

hahahahaha ok I don't understand nothing jajajajaj

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Postby BRYAN17 » Tue May 10, 2011 5:39 pm

Jaruro you just dont have the decals downloaded from Sorketorp . Thats why there are no decals on the track .
Image

Jaruro38
Posts: 620
Joined: Sat Apr 16, 2011 10:09 am
Team: PRIVATEER
Location: Madrid,Spain

Re: Baja Acres[Release]

Postby Jaruro38 » Tue May 10, 2011 6:54 pm

ahhh oK thanks a lot!!! The Track is very fun!!

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yzmxer608
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Re: Baja Acres[Release]

Postby yzmxer608 » Tue May 10, 2011 8:32 pm

BRYAN17 wrote:gotta realize that im just a homeschooled kid that races dirtbikes im not a smart kid who knows how to change files and overlay stuff..i dont know how to even open the shadingx2 file properly i opened it with Notepad++ and there where 4 line like so : P6, 1025 1025, 255 , and a whole bunch of other letters and symbols going on for miles !

.ppm files open in Gimp or Photoshop.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.


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