
Hangtown is now officially open for practice!
I've included three different versions of the track to make it playable for as many people as possible. All three versions have the same hash in the trackinfo file so it should be possible to use different versions on the same server, this has not been tested though.
It might be that even the low-res version is too demanding when running a full gate, if that's the case I'll release another one before raceday with less objects.
Enjoy!
Credits:
- Jones, Yamaha285 and Mr.Two for beta-testing, this wouldn't have been half as good without your input!
- Shadow for helping out with the tileinfo, beta-testing and general troubleshooting.
- p2sta for the Hangtown objects.
- Dj for the Millville objects.
- Staydown and FactoryBR21 for the billboard trees.
- All the other people who have tested the track at some point and provided feedback.
Links:
Hangtown 2010 high-res version [uses ~780MB of texture memory with full graphics and 512 texture quality]
Hangtown 2010 medium-res version [uses ~520MB of texture memory with full graphics and 512 texture quality]
Hangtown 2010 low-res version [uses ~430MB of texture memory with full graphics and 512 texture quality]
Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.