The James Stewart Compound (UPDATED) 7/18/11

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saetta
Posts: 186
Joined: Mon Jun 14, 2010 3:00 pm
Location: south tirol, italy

Re: The James Stewart Compound

Post by saetta »

best track ever!!
can`t wait to ride on big james gas!! :twisted:
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Pato
Crushed Dissenter
Posts: 15
Joined: Thu Jun 16, 2011 11:52 am
Team: Privateer

Re: The James Stewart Compound

Post by Pato »

wat is the main track folder?? plz help
chimere
Posts: 372
Joined: Tue Jan 25, 2011 9:08 pm
Team: Wolff KTM
Location: France

Re: The James Stewart Compound

Post by chimere »

WoW! :shock:


Great job motoboss! :wink:
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MXF_Popopski
Posts: 104
Joined: Sat Dec 15, 2007 12:34 am
Team: Privateer
Location: FRANCE
Contact:

Re: The James Stewart Compound

Post by MXF_Popopski »

Thank's you very much
MXF Online Championship here =>http://www.mxforum.be/index.php?showforum=80
Photomorti
Posts: 417
Joined: Sat May 28, 2011 3:46 pm

Re: The James Stewart Compound

Post by Photomorti »

cant wait till sunday to play it :) track looks amazing!
Anybody got onto james stewards house allready? :)
socalmx
Posts: 413
Joined: Sat Jul 09, 2011 12:22 pm
Team: TEAM DTF #45
Location: Cape Town, South Africa

Re: The James Stewart Compound

Post by socalmx »

Hi Guys,

i have been playing this game for a while now, got the stewart compound today, but i dont have any trees or objects in game? The track is alot of fun but it does not look like the pic in the first post?

I have tried putting it in its own folder and extraxting there, but this does not seem to fix problem.

I am getting these errors in game.

warninng :missing shpe file @ jbsc/statue/ramp_40.shp
warninng :missing shpe file @ jbsc/statue/ramp_40.shp
warninng :missing shpe file @ jbsc/statue/ramp_50.shp
warninng :missing shpe file @ jbsc/statue/ramp_50.shp
54mb texture memory used.

Please help me!
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
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KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
socalmx
Posts: 413
Joined: Sat Jul 09, 2011 12:22 pm
Team: TEAM DTF #45
Location: Cape Town, South Africa

Re: The James Stewart Compound

Post by socalmx »

not sure i understand how to set it up so everything shows up. i just have tracks, on objects or statues? do we need to do something special, or am i missing something?

Thanks
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
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KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
mackan25
Crushed Dissenter
Posts: 673
Joined: Sat Feb 19, 2011 4:13 pm
Team: Privateer
Location: Sweden

Re: The James Stewart Compound

Post by mackan25 »

SICK!!!!!
R.Martin#381
Posts: 20
Joined: Tue May 17, 2011 12:30 pm

Re: The James Stewart Compound

Post by R.Martin#381 »

HEY some1 please help me i cant see those houses trees or people only tracks and white place :?: :?: :oops: :oops:
Klazyz
Posts: 245
Joined: Sat Oct 23, 2010 6:23 pm

Re: The James Stewart Compound

Post by Klazyz »

R.Martin#381 wrote:HEY some1 please help me i cant see those houses trees or people only tracks and white place :?: :?: :oops: :oops:
Just extract the jbsc folders not the JS7-MX.... ones. Done!
MXJProductions
Posts: 3880
Joined: Fri Feb 05, 2010 1:26 pm
Team: MXJP
Location: Bushnell, Florida.

Re: The James Stewart Compound

Post by MXJProductions »

Insane shit MB. IMHO Best track ( project ) for mxs EVER. You did a insane job on this one. The hours put into this shows. There may be small things here and there that are a bit off, and I am sure some will nit pick it. Either way, you did a great job bud. 100/10 :D
nings400
Posts: 107
Joined: Thu Apr 07, 2011 1:54 am
Team: Privateer

Re: The James Stewart Compound

Post by nings400 »

OMFG this track is the coolest thing iv ever seen. congratulations to everyone involved! wikid man! so stoaked! hope its going to be up on a server soon!
And for the noobs like me. just show the download in a folder click on js7 then drag jbsc into personal folder and extract it there if it doesnt do it already
BlaZe#37
Posts: 9
Joined: Thu Jun 09, 2011 4:26 pm

Re: The James Stewart Compound

Post by BlaZe#37 »

cant wait to play it, very nice, i love yoU ! ;D
Yamaha86
Posts: 23
Joined: Sat Feb 19, 2011 3:57 pm
Team: O'Neal Racing Team

Re: The James Stewart Compound

Post by Yamaha86 »

Best track made to Mxsim! Thank you so much!
Mikkel Hjorth | Four10 Photos / O'Neal Racing Team
Accomplishments
- 2nd @EMF MX1 overall
- Still not managed to win a race..
FinoMinelli
Posts: 49
Joined: Sun Apr 04, 2010 10:38 pm

Re: The James Stewart Compound

Post by FinoMinelli »

THANK YOU!!!!!!!!! :D
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