The James Stewart Compound (UPDATED) 7/18/11

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Jones221
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Re: The James Stewart Compound

Postby Jones221 » Sat Jul 09, 2011 7:07 am

Motoboss wrote:Instructions – I put each track in a separate folder for organization purposes …You have to open the first folder and pull out the main track folder.

Have fun guys….

MB
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BraydenKTM
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Re: The James Stewart Compound

Postby BraydenKTM » Sat Jul 09, 2011 7:12 am

Jones221 wrote:
Motoboss wrote:Instructions – I put each track in a separate folder for organization purposes …You have to open the first folder and pull out the main track folder.

Have fun guys….

MB



i did that. i just downloaded it again and it works now :)
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InsaneFMX
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Re: The James Stewart Compound

Postby InsaneFMX » Sat Jul 09, 2011 7:38 am

u take the folder inside the folders u extracted out and u get everything
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joe_389
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Re: The James Stewart Compound

Postby joe_389 » Sat Jul 09, 2011 7:48 am

Truly Epic! Great work from the whole team. The mxs community thanks you heeps for this.
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subtsub
Posts: 65
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Re: The James Stewart Compound

Postby subtsub » Sat Jul 09, 2011 7:53 am

Thanks so much Motoboss + the team, been following this for ages :)
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Sandhapper
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Re: The James Stewart Compound

Postby Sandhapper » Sat Jul 09, 2011 7:59 am

Keegan has moddeled the water truck? :| , i did it i guess, he has only make the uvmap... (or am i wrong?)
And i have make the Cattle gate not wheels... :| (or am i wrong?)

Btw, sick track motoboss ;) i love it
2013 EMF outdoors 2nd place overall
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kona309
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Re: The James Stewart Compound

Postby kona309 » Sat Jul 09, 2011 8:14 am

Thankyou so much MB been following this for a while and excited to finnally ride it.
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Jones221 wrote:Kona is right.

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boss of motocross
Posts: 50
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Re: The James Stewart Compound

Postby boss of motocross » Sat Jul 09, 2011 9:06 am

i have a problem with the texture, all the track is in the sand...

p2sta
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Re: The James Stewart Compound

Postby p2sta » Sat Jul 09, 2011 9:08 am

KTM57 wrote:I made the bobcat. :wink:

nope man, it is my bobcat model ;)

great work MB :) sick looking track!

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SKERICK
Posts: 206
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Team: Mick Skezz
Location: Perth, Australia

Re: The James Stewart Compound

Postby SKERICK » Sat Jul 09, 2011 9:32 am

Man this track works sooo! well with sim.
Perfect work now i know why your the boss buddy! not gonna compare it to alive both versions are spot on but will say one thing.
You cant belive how relived i am that i dont need to to burst vanes and suffer minor strokes of frustration, trying to clear a certain jump on this version! :wink:
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Klazyz
Posts: 237
Joined: Sat Oct 23, 2010 6:23 pm

Re: The James Stewart Compound

Postby Klazyz » Sat Jul 09, 2011 10:14 am

fucking amazing!

Klazyz
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Re: The James Stewart Compound

Postby Klazyz » Sat Jul 09, 2011 10:25 am

Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/tyreflat.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_40.shp
Warning: Missing shape file @jbsc/statue/ramp_50.shp
Warning: Missing shape file @jbsc/statue/ramp_50.shp

Ehrm, did i do something wrong lol? looks pretty weird without em! :O

Klazyz
Posts: 237
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Re: The James Stewart Compound

Postby Klazyz » Sat Jul 09, 2011 10:32 am

*cant edit my last post*
Well, i dont understand what to do, put the main folder into whaaat? Sorry for bein a tard lol.

Klazyz
Posts: 237
Joined: Sat Oct 23, 2010 6:23 pm

Re: The James Stewart Compound

Postby Klazyz » Sat Jul 09, 2011 10:37 am

How fixed it, how simple lol.

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Jester#132
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Re: The James Stewart Compound

Postby Jester#132 » Sat Jul 09, 2011 10:44 am

Great job Motoboss, glad to see you still released it despite the leaking and all that drama going on, muchos respect. :)

Can't wait to try it out!
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"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"


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