The James Stewart Compound (UPDATED) 7/18/11

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
rideblue56
Posts: 3260
Joined: Thu May 21, 2009 6:03 pm
Team: FSK
Location: Virginia, USA
Contact:

Re: The James Stewart Compound

Postby rideblue56 » Sat Jul 09, 2011 5:08 pm

p2sta wrote:
KTM57 wrote:I made the bobcat. :wink:

nope man, it is my bobcat model ;)

im pretty sure he meant he made the skin for it.

Great track, Motoboss. Alive can go crawl in a hole now. :lol:

shanebell
Posts: 153
Joined: Wed Jul 29, 2009 8:32 pm
Team: Privateer

Re: The James Stewart Compound

Postby shanebell » Sat Jul 09, 2011 6:31 pm

great work everyone who helped make this. man u really have to pin it to make some of the jumps, just how it should be :D
jlv wrote:I apologize for ruining all future MX games for you guys.

User avatar
i_Bite#21
Posts: 1069
Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT
Contact:

Re: The James Stewart Compound

Postby i_Bite#21 » Sat Jul 09, 2011 7:10 pm

Now this is a time when I wish I had a good computer... I don't want the Low Res! :(
Image

juun
Posts: 29
Joined: Fri Jan 15, 2010 1:04 pm

Re: The James Stewart Compound

Postby juun » Sat Jul 09, 2011 7:34 pm

Woah!
Waiting for this track has not been amazing.
But this will.
Image

User avatar
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: The James Stewart Compound

Postby staydown » Sat Jul 09, 2011 7:53 pm

I love the track, epic!!! Ride's awesome and is a visual masterpiece. Besides some small probs with some of the models, track is flawless.

ps: forgot to mention my light poles and tree's,

760Liam
Posts: 1403
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: The James Stewart Compound

Postby 760Liam » Sat Jul 09, 2011 7:54 pm

BraydenKTM wrote:is it just me or ?
i have now models textures i cant even see the hale bales

It's just you... anyway MotoBoss you ARE THE GOD of Track making, thank you soo much for making this A++++++++++++++++ track, top notch. :D :D
Image

Mikey
Posts: 6976
Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:

Re: The James Stewart Compound

Postby Mikey » Sat Jul 09, 2011 7:55 pm

Man, i was glad to be a beta tester,watching how this track progressed was amazing!

Staydown's got it for me:
staydown wrote:I love the track, epic!!! Ride's awesome and is a visual masterpiece. Besides some small probs with some of the models, track is flawless.
My photography work
www.mikeowenphotographer.com

User avatar
Motoboss
Posts: 1318
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: The James Stewart Compound

Postby Motoboss » Sat Jul 09, 2011 8:40 pm

staydown wrote: ps: forgot to mention my light poles and tree's,

Once again I want too apologize to the modelers and skinners for not getting things in there for recogntion :cry: ..I really want to get that straitened out...As soon as jlv unlocks the thread I will set it straight..

For people that are using the low version the differance is the lower versions dont have the grass billbourds and models ,also tree models ..Everything else is the same...Ill also put the explanation in the discription..

Im really glad everyone is enjoying the track... :D
Appreciate my hard work? Buy me a beer or at least take the time to like my Facebook page...Hit the button below
https://www.paypal.me/Motoboss
Check out my Facebook Page
Motoboss Tracks

Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: The James Stewart Compound

Postby Mona » Sat Jul 09, 2011 9:35 pm

Motoboss wrote:..I really want to get that straitened out...As soon as jlv unlocks the thread I will set it straight..

I have a different name now :) , also, as you know, I made the dog house object.

There are some things, though very unnoticeable, I thought I'd bring to your attention:
-"farmfence_norm" does not go with "farmfence.png"
-"garagedoor.png" does not line up with "garagedoor_norm"
-"truck_spec", "biketire_spec", and realistically "haybale_spec" could have been redused to 1 pixel

The car model (bmw?) seems to have every edge split on it.

User avatar
coryktm450
Posts: 73
Joined: Sat Jul 31, 2010 10:08 pm
Location: Paradise

Re: The James Stewart Compound

Postby coryktm450 » Sat Jul 09, 2011 10:03 pm

"Jizz, in my pants" :D

Great job MB and all who helped! Seriously though, who's gonna clean my pants? :oops:

User avatar
joe_389
Posts: 458
Joined: Tue Jul 07, 2009 1:58 am
Team: Collective Family
Location: ima... NSW boi
Contact:

Re: The James Stewart Compound

Postby joe_389 » Sat Jul 09, 2011 10:05 pm

Ok guys, whos starting reed's compound? haha
Image


The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS

BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: The James Stewart Compound

Postby BRYAN17 » Sat Jul 09, 2011 10:12 pm

Mines the Same way Brayden .
Image

User avatar
mxrewind665
Posts: 2565
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:

Re: The James Stewart Compound

Postby mxrewind665 » Sat Jul 09, 2011 10:17 pm

Its almost like having this trck in my backyard thats how detailled it is....and no if its gonna be the reed compound make the ricky compound... but wow great job MB
Image

User avatar
KTM57
Posts: 13566
Joined: Wed Jul 07, 2010 2:42 am
Team: Adept
Location: TX

Re: The James Stewart Compound

Postby KTM57 » Sat Jul 09, 2011 10:24 pm

Sorry p2sta, I meant the skin for it.

nings400
Posts: 107
Joined: Thu Apr 07, 2011 1:54 am
Team: Privateer

Re: The James Stewart Compound

Postby nings400 » Sun Jul 10, 2011 1:29 am

How about an organised race to celebrate the release of this bad boy??


Return to “Tracks”

Who is online

Users browsing this forum: Baidu [Spider], FATALx4318, JoshuaKing, squidboii41 and 12 guests