
Updated LL with help of Mittocs and Yz and everyone in vent for testing.
http://www.mediafire.com/?pa2zkc5x6k1irjc
jlv wrote:Team Motosport Honda's Brina made MX Simulator history as she became the first woman to take a win in a major series.
true...very true. maybe its just a trend sorda speak atm. but im sure it will mix up again soon... but im lovn the trackBrina927 wrote:I personally liked the old one better. Not that you didn't do a good job on this one or anything. But I'm starting to get tired of all the new MX tracks being all alike. Same traction, same super bumpy and rut-style. It just feels like all the other tracks that were made recently and is ridden the same. The old track was different from that, especially with the traction and ruts. It's a totally different style and one that I enjoy. But oh well, just my opinion. Good job.
I agree only to the extent of the tracks are being made the same ( for the most part ).Brina927 wrote:I personally liked the old one better. Not that you didn't do a good job on this one or anything. But I'm starting to get tired of all the new MX tracks being all alike. Same traction, same super bumpy and rut-style. It just feels like all the other tracks that were made recently and is ridden the same. The old track was different from that, especially with the traction and ruts. It's a totally different style and one that I enjoy. But oh well, just my opinion. Good job.
Yeah, im sorry it was my first time doing roughness of any sort, plus I do it all in editor. I did all the roughness on the track and most of the ruts and fixed some of the jumps. James did everything else. It was definitely a learning experience so next time i know now what I need to work onVoutare wrote:Actually feels like Lorettas. Huge improvement over the last one. Only issue I have so far is some of the bumps seem really random, and are in the wrong spots compared to where they would naturally come up. The corner two turns before the commandments is a good example.