New MX vs. ATV Reflex Preview
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Re: New MX vs. ATV Reflex Preview
Just thought I'd let everyone know there's new pictures. I would post em' but my computer is being slow and I'm about to leave for the weekend's race.
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Re: New MX vs. ATV Reflex Preview
good luck for the racekevin131mx wrote:Just thought I'd let everyone know there's new pictures. I would post em' but my computer is being slow and I'm about to leave for the weekend's race.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](http://i177.photobucket.com/albums/w219/albertsx65/IMG_0376.jpg)
![Image](http://i177.photobucket.com/albums/w219/albertsx65/IMG_0050.png)
Re: New MX vs. ATV Reflex Preview
Mega Screenshots spam.
Checkerz,we will be able to choose number fonts?
New Agnles.
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-1.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-2.jpg)
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![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-10.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-13.jpg)
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![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-7.jpg)
Dennis Jonon 2 I mean Vouture.
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-1.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-2.jpg)
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![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-16.jpg)
Checkerz,we will be able to choose number fonts?
New Agnles.
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-1.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-2.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-6.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-10.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-13.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-3.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-7.jpg)
Dennis Jonon 2 I mean Vouture.
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-1.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-2.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-4.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-6.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-8.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-11.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-15.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/DennisJonon-16.jpg)
Re: New MX vs. ATV Reflex Preview
They need updates for the game so when new gear comes out like the spring stuff.
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: New MX vs. ATV Reflex Preview
2010 bikes?
some of those look like 09 honda 450s with black backrounds
which would be a 2010 250 basically
some of those look like 09 honda 450s with black backrounds
which would be a 2010 250 basically
![Image](http://card.mygamercard.net/crest/MxWolf141.png)
Re: New MX vs. ATV Reflex Preview
is there gonna be replica tracks?
Re: New MX vs. ATV Reflex Preview
Can't wait till we can detail our bikes and riders like this
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-13.jpg)
![Image](http://community.mxvsatv.com/sites/mxvsatv.com/files/images/EOshots-13.jpg)
Re: New MX vs. ATV Reflex Preview
Is that through the pixel shaders?DJ wrote:Can't wait till we can detail our bikes and riders like this
![Image](http://i451.photobucket.com/albums/qq237/yomo195/Signature4-1.jpg)
Re: New MX vs. ATV Reflex Preview
I read the definition of pixle shaders but it was to smart for me lol
![Image](http://i470.photobucket.com/albums/rr70/acedesign927/AGSig.png)
![Image](http://i672.photobucket.com/albums/vv88/WwLCaucasianAsian/SiGz/post.jpg)
Re: New MX vs. ATV Reflex Preview
I can only assume he means when normal, bump, and parralax mapping come into play. And yes, they are types of shaders. They greatly enhance the detail, and perception of depth. It actually looks like we are using higher def skins though, pixel wise, than they are.yomo wrote:Is that through the pixel shaders?DJ wrote:Can't wait till we can detail our bikes and riders like this
Re: New MX vs. ATV Reflex Preview
Yeah, we would be using higher res skins, but we are pretty inefficient to be honest.
Just looked up parallax mapping. I think it would be too complex, and normal mapping would be sufficient enough. I don't think I've played a game that uses parallax mapping.
Just looked up parallax mapping. I think it would be too complex, and normal mapping would be sufficient enough. I don't think I've played a game that uses parallax mapping.
Re: New MX vs. ATV Reflex Preview
Crysis uses parallax mapping, and I think that game made it famous.
Re: New MX vs. ATV Reflex Preview
Boy I tell ya, I look at those screens and come to this conclusion:
There's nothing graphically about that game that MX SIM dosen't have to offer, other then the normal/bump mapping or whatever on the skins.
The resolution of the skins isn't any better then what we have.
I see them using LOD's for their vegitation objects - which appear to be no better then the veggie models they used in MvA - which are better then what we have (right now) but I foresee that changing (and there's no technical reason we couldn't do better).
Track textures are no better then the decal system we use.
They have way better stadium enviroment models but outdoors - they don't look much different.
The main difference, as I see it, is the time they devote to creating their enviroment compared to what we (as hobbiests) can do. The actual content they havent isn't any better (although certainly more extensive) at all.
Of course it's the physics that make or break a MX game - and MX Sim is the only one that's come close to getting it right IMO. Maybe Rainbow can get er done with this one - but their track record indicates MX Sim will still have the best MX physics.
There's nothing graphically about that game that MX SIM dosen't have to offer, other then the normal/bump mapping or whatever on the skins.
The resolution of the skins isn't any better then what we have.
I see them using LOD's for their vegitation objects - which appear to be no better then the veggie models they used in MvA - which are better then what we have (right now) but I foresee that changing (and there's no technical reason we couldn't do better).
Track textures are no better then the decal system we use.
They have way better stadium enviroment models but outdoors - they don't look much different.
The main difference, as I see it, is the time they devote to creating their enviroment compared to what we (as hobbiests) can do. The actual content they havent isn't any better (although certainly more extensive) at all.
Of course it's the physics that make or break a MX game - and MX Sim is the only one that's come close to getting it right IMO. Maybe Rainbow can get er done with this one - but their track record indicates MX Sim will still have the best MX physics.
![Image](https://live.staticflickr.com/65535/49517699471_d6e816c0e1_n.jpg)
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: New MX vs. ATV Reflex Preview
Their lighting is better though, forgot to add that (seriously I don't get why we can't edit posts here)
![Image](https://live.staticflickr.com/65535/49517699471_d6e816c0e1_n.jpg)
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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