godly. Good job man!p2sta wrote:
3d animation/renders
-
- Posts: 3281
- Joined: Fri Jul 30, 2010 7:08 am
- Location: Czech Republic
- Contact:
-
- Posts: 1252
- Joined: Sat Dec 20, 2008 4:28 am
- Team: MotoSavage
- Location: Kansas
- Contact:
-
- Posts: 3633
- Joined: Mon Jul 30, 2012 9:56 am
- Team: MV Films
Re: 3d animation/renders
Damn that looks cool. How long did it take to render that animation?p2sta wrote:
-
- Posts: 3281
- Joined: Fri Jul 30, 2010 7:08 am
- Location: Czech Republic
- Contact:
Re: 3d animation/renders
thanks guys!
about 160 hours of just renderingJeremy150 wrote: Damn that looks cool. How long did it take to render that animation?
-
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: 3d animation/renders
Have you ever put any of those high quality bike models in game just to see? Crazy good looking.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 3281
- Joined: Fri Jul 30, 2010 7:08 am
- Location: Czech Republic
- Contact:
Re: 3d animation/renders
never tried it, i think the helmet would work fine. But the bike is not unwraped, so it would need a lot of work to get that working. But if the jm exporter can handle it, i guess it would be possible to get that working
-
- Posts: 1042
- Joined: Sun Feb 08, 2015 6:41 pm
- Team: GSR/137 Kid
- Location: Bottom Feeder at LCQ Studios
- Contact:
Re: 3d animation/renders
I don't see why it wouldn't it just might take some time to export itp2sta wrote:never tried it, i think the helmet would work fine. But the bike is not unwraped, so it would need a lot of work to get that working. But if the jm exporter can handle it, i guess it would be possible to get that working
Bottom feeder at LCQ Studios
Internet Nice Guy!
Internet Nice Guy!
-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: 3d animation/renders
Materials and lighting is a hundred percent key to anything in renders I'd say. Mxs "materials" and lighting is well yeah... personally I get depressed everytime I put something in game.yzmxer608 wrote:Have you ever put any of those high quality bike models in game just to see? Crazy good looking.

Nice work as always very impressive p2sta!
-
- Posts: 1195
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
-
- Posts: 1042
- Joined: Sun Feb 08, 2015 6:41 pm
- Team: GSR/137 Kid
- Location: Bottom Feeder at LCQ Studios
- Contact:
-
- Posts: 3998
- Joined: Mon Nov 16, 2009 4:59 am
- Team: <3 Andy
- Location: New Zealand
- Contact:
-
- Posts: 840
- Joined: Sun Jan 17, 2016 2:02 am
- Team: Spanish MX Gamers
- Location: GPS not working
Re: 3d animation/renders
Looks really good Damien.
I would add another texture/norm to the seat since it looks very sooft. Also, the black front fork plastic looks a little bit small
Anyway, looks really promising. Keep the hard work man, it will be worth it.
I would add another texture/norm to the seat since it looks very sooft. Also, the black front fork plastic looks a little bit small
Anyway, looks really promising. Keep the hard work man, it will be worth it.
Alex V111#1017


-
- Posts: 2226
- Joined: Tue Aug 18, 2009 8:53 pm
- Team: Ub e moh tow
-
- Posts: 314
- Joined: Fri Feb 08, 2013 10:30 pm
- Contact:
Re: 3d animation/renders
when you have to look far down page 2 to find this thread...
where is all the newcomers at?


where is all the newcomers at?

-
- Posts: 1058
- Joined: Tue Jul 15, 2014 11:22 pm
- Team: Heemlock
Re: 3d animation/renders
gah damnit benji, that node setup is toooooooooo fuking crisp
Peters as sharp as a mouse dick-Ol' PizzaChet

