2DMX: 2D Sim MX Game for Desktop and Android

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
will96
Posts: 381
Joined: Wed Dec 29, 2010 9:59 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by will96 »

oh yeah just pulled a 15:62 at sx1
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[color=#FF0000]jlv[/color] wrote:I'd probably ban him if I understood what he just said.
i_Bite#21
Posts: 1069
Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by i_Bite#21 »

will96 wrote:oh yeah, i got this totally modded :D
http://img824.imageshack.us/img824/3285/81301267.jpg
Give me a download for that!
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nbrnz85
Posts: 1
Joined: Mon Jun 06, 2011 1:22 am
Team: nbrnz85

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by nbrnz85 »

i have done a mountain bike mod if anyones interested ? for both desktop and android versions (i realize this is mainly a mx forum but peddle power is fun too)
so far i have modded:-
android icon, logo, startup screen, menu screen, bike is now a sun radical dh bike, full rider re-skin, on screen brake lever is now a hope hydraulic mountain bike lever,
things im working on are:-
pit board, backdrop, game textures, on screen grip
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i_Bite#21
Posts: 1069
Joined: Sun Sep 05, 2010 7:22 pm
Location: North Ogden, UT

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by i_Bite#21 »

nbrnz85 wrote:i have done a mountain bike mod if anyones interested ? for both desktop and android versions (i realize this is mainly a mx forum but peddle power is fun too)
so far i have modded:-
android icon, logo, startup screen, menu screen, bike is now a sun radical dh bike, full rider re-skin, on screen brake lever is now a hope hydraulic mountain bike lever,
things im working on are:-
pit board, backdrop, game textures, on screen grip
http://img69.imageshack.us/img69/2940/screenshot20110629at014.th.png
http://img803.imageshack.us/img803/3038/2ddhss.th.jpg
http://img219.imageshack.us/img219/3039/2ddhmenu.th.jpg
http://img580.imageshack.us/img580/1795/2ddhstatupscreen.th.jpg
I am! I'd just like some backgrounds and rider gear. Maybe a helmet.
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Joe
Posts: 2971
Joined: Wed Dec 19, 2007 10:17 pm
Team: MXSP
Location: PEI,Canada

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Joe »

when i play it on my android it lags like crazy like super slow mo
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

Desktop and android versions updated:
-2 new tracks. (Portland MX Beta, Valley MX Beta)
-Fixed suspension. Works much better now.
-Better rider leaning.
-Updated physics.
-Increased terrain friction.
-Moved bike center of gravity a bit.
-New control buttons.
-Performance improvements.
-Fixed render bugs.
-Added base height line to track editor.
-New track editor icons.
-Added descriptions to editor tools.

Desktop: http://2dmx.com/downloads/2DMX-Desktop.zip

Android: https://market.android.com/details?id=c ... rch_result
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by mace-x »

sweet, downloading it right now!
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Mikeyyart10
Posts: 576
Joined: Mon Jul 11, 2011 8:11 pm
Location: England, Surrey

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Mikeyyart10 »

great little game to have fun with but here the problem when i open it up and start on a track the track shakes reallly fast up and down and the FPS is at 700+ is the fps meanrt to be that high and how can i stop the shake as its impossiable to play it like that with out getting very dizzy apart from that im very grateful you've taken the time out to make this little gem of a game even if its still very new/beta version.
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Pumaxcs wrote:Easy as juan too tree.
wakestyle21
Posts: 658
Joined: Fri Nov 30, 2007 1:34 pm

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by wakestyle21 »

Is this with the latest version? If so, did it work before?

Also, mace, what did you think of the update?
gocat199
Crushed Dissenter
Posts: 218
Joined: Wed Apr 06, 2011 2:40 pm
Team: amature kx racing

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by gocat199 »

i liked the update but please make alot of tracks like supercross
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by mace-x »

sup wake, havent had time to properly test it but i promise i will, gimme till 2morrow and i´ll tell you my thoughts abut the update :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Voutare »

I like the new tracks. Something different to do during class. Haha
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Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Kawasakis »

Help.

Code: Select all

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ILLEGAL_INSTRUCTION (0xc000001d) at pc=0x68403470, pid=4092, tid=3160
#
# JRE version: 6.0_26-b03
# Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode, sharing windows-x86 )
# Problematic frame:
# C  [gdx.dll+0x3470]
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

---------------  T H R E A D  ---------------

Current thread (0x02caa800):  JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)]

siginfo: ExceptionCode=0xc000001d

Registers:
EAX=0x22c2fc30, EBX=0x02caa928, ECX=0x02cab1b0, EDX=0x00000000
ESP=0x0316efa0, EBP=0x0316efd8, ESI=0x02f53ae8, EDI=0x02cabdb8
EIP=0x68403470, EFLAGS=0x00210256

Top of Stack: (sp=0x0316efa0)
0x0316efa0:   22c2fc30 0316f044 00000000 00000000
0x0316efb0:   02caa800 00000006 00000008 22c34714
0x0316efc0:   32cae738 32cae738 02cab1d4 32cae738
0x0316efd0:   32cae738 02caa800 0316f024 009f9e37
0x0316efe0:   02caa928 0316f02c 0316f044 0316f040
0x0316eff0:   00000000 000021d1 00000000 32cad705
0x0316f000:   000000b2 0316f004 32cae738 0316f044
0x0316f010:   32caf6c0 00000000 32cae738 00000000 

Instructions: (pc=0x68403470)
0x68403450:   55 10 89 54 24 04 89 1c 24 ff 90 78 03 00 00 83
0x68403460:   ec 0c 89 30 89 f2 c1 fa 1f 89 50 04 66 0f 6e 06
0x68403470:   66 0f d6 40 08 66 0f 6e 46 04 66 0f d6 40 10 66
0x68403480:   0f 6e 46 08 66 0f d6 40 18 8b 13 c7 44 24 0c 00 


Register to memory mapping:

EAX=
[error occurred during error reporting (printing register info), id 0xc0000005]

Stack: [0x03120000,0x03170000],  sp=0x0316efa0,  free space=315k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [gdx.dll+0x3470]  Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_load+0xd4
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13
j  com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24
j  com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33
j  com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50
j  com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5
j  com.acr21.mx.gamestates.SplashScreen.<init>()V+67
j  com.acr21.mx.Game.create()V+21
j  com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27
j  com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29
j  javax.media.opengl.GLCanvas$InitAction.run()V+11
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370
j  javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j  java.awt.event.InvocationEvent.dispatch()V+11
j  java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21
j  java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j  java.awt.EventQueue$1.run()Ljava/lang/Void;+12
j  java.awt.EventQueue$1.run()Ljava/lang/Object;+1
v  ~StubRoutines::call_stub
V  [jvm.dll+0xfae4b]
V  [jvm.dll+0x18c531]
V  [jvm.dll+0xfaecd]
V  [jvm.dll+0xbb734]
C  [java.dll+0x102f]  Java_java_security_AccessController_doPrivileged__Ljava_security_PrivilegedAction_2Ljava_security_AccessControlContext_2+0x17
j  java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
V  [jvm.dll+0xfae4b]
V  [jvm.dll+0x18c531]
V  [jvm.dll+0xfaff1]
V  [jvm.dll+0xfb04b]
V  [jvm.dll+0xb56b9]
V  [jvm.dll+0x1190d4]
V  [jvm.dll+0x1411ac]
C  [msvcr71.dll+0x9565]  endthreadex+0xa0
C  [kernel32.dll+0xb50b]  GetModuleFileNameA+0x1b4

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0
j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>([BIII)V+13
j  com.badlogic.gdx.graphics.Pixmap.<init>(Lcom/badlogic/gdx/files/FileHandle;)V+24
j  com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+33
j  com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50
j  com.badlogic.gdx.graphics.Texture.create(Lcom/badlogic/gdx/graphics/TextureData;)V+9
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+72
j  com.badlogic.gdx.graphics.Texture.<init>(Lcom/badlogic/gdx/files/FileHandle;Z)V+4
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20
j  com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;Z)V+5
j  com.acr21.mx.gamestates.SplashScreen.<init>()V+67
j  com.acr21.mx.Game.create()V+21
j  com.badlogic.gdx.backends.jogl.JoglGraphics.init(Ljavax/media/opengl/GLAutoDrawable;)V+27
j  com.sun.opengl.impl.GLDrawableHelper.init(Ljavax/media/opengl/GLAutoDrawable;)V+29
j  javax.media.opengl.GLCanvas$InitAction.run()V+11
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+370
j  javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35
j  java.awt.event.InvocationEvent.dispatch()V+11
j  java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21
j  java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j  java.awt.EventQueue$1.run()Ljava/lang/Void;+12
j  java.awt.EventQueue$1.run()Ljava/lang/Object;+1
v  ~StubRoutines::call_stub
j  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0
j  java.security.AccessControlContext$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x03241c00 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=2800, stack(0x043f0000,0x04440000)]
  0x00396800 JavaThread "DestroyJavaVM" [_thread_blocked, id=3048, stack(0x003b0000,0x00400000)]
  0x0328f800 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=484, stack(0x042f0000,0x04340000)]
  0x031f3000 JavaThread "Thread-3" [_thread_blocked, id=860, stack(0x042a0000,0x042f0000)]
=>0x02caa800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=3160, stack(0x03120000,0x03170000)]
  0x02ca9000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3208, stack(0x03080000,0x030d0000)]
  0x02ca7800 JavaThread "AWT-Shutdown" [_thread_blocked, id=2960, stack(0x03030000,0x03080000)]
  0x02ca6800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3428, stack(0x02fe0000,0x03030000)]
  0x02c40400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3120, stack(0x02eb0000,0x02f00000)]
  0x02c31400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2944, stack(0x02e60000,0x02eb0000)]
  0x02c2fc00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3112, stack(0x02e10000,0x02e60000)]
  0x02c2e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2980, stack(0x02dc0000,0x02e10000)]
  0x02c2b000 JavaThread "Finalizer" daemon [_thread_blocked, id=2952, stack(0x02d70000,0x02dc0000)]
  0x02c26400 JavaThread "Reference Handler" daemon [_thread_blocked, id=4068, stack(0x02d20000,0x02d70000)]

Other Threads:
  0x02bea400 VMThread [stack: 0x02cd0000,0x02d20000] [id=4072]
  0x02c53c00 WatcherThread [stack: 0x02f00000,0x02f50000] [id=2940]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
 def new generation   total 4928K, used 3290K [0x22970000, 0x22ec0000, 0x27ec0000)
  eden space 4416K,   0% used [0x22970000, 0x22c3a7a8, 0x22dc0000)
  from space 512K,  84% used [0x22e40000, 0x22eac258, 0x22ec0000)
  to   space 512K,   0% used [0x22dc0000, 0x22dc0000, 0x22e40000)
 tenured generation   total 10944K, used 0K [0x27ec0000, 0x28970000, 0x32970000)
   the space 10944K,   0% used [0x27ec0000, 0x27ec0000, 0x27ec0200, 0x28970000)
 compacting perm gen  total 12288K, used 3326K [0x32970000, 0x33570000, 0x36970000)
   the space 12288K,  27% used [0x32970000, 0x32caf908, 0x32cafa00, 0x33570000)
    ro space 10240K,  51% used [0x36970000, 0x36e9dff8, 0x36e9e000, 0x37370000)
    rw space 12288K,  55% used [0x37370000, 0x37a0c208, 0x37a0c400, 0x37f70000)

Code Cache  [0x009f0000, 0x00a98000, 0x029f0000)
 total_blobs=411 nmethods=75 adapters=272 free_code_cache=32885056 largest_free_block=64

Dynamic libraries:
0x00400000 - 0x00424000 	C:\Program Files\Java\jre6\bin\javaw.exe
0x7c900000 - 0x7c9b0000 	C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f4000 	C:\WINDOWS\system32\kernel32.dll
0x77dd0000 - 0x77e6b000 	C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f01000 	C:\WINDOWS\system32\RPCRT4.dll
0x77d40000 - 0x77dd0000 	C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f56000 	C:\WINDOWS\system32\GDI32.dll
0x7c340000 - 0x7c396000 	C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 	C:\Program Files\Java\jre6\bin\client\jvm.dll
0x76b40000 - 0x76b6d000 	C:\WINDOWS\system32\WINMM.dll
0x6d7a0000 - 0x6d7ac000 	C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 	C:\Program Files\Java\jre6\bin\java.dll
0x76bf0000 - 0x76bfb000 	C:\WINDOWS\system32\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 	C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14b000 	C:\Program Files\Java\jre6\bin\awt.dll
0x73000000 - 0x73026000 	C:\WINDOWS\system32\WINSPOOL.DRV
0x77c10000 - 0x77c68000 	C:\WINDOWS\system32\msvcrt.dll
0x76390000 - 0x763ad000 	C:\WINDOWS\system32\IMM32.dll
0x774e0000 - 0x7761c000 	C:\WINDOWS\system32\ole32.dll
0x773d0000 - 0x774d2000 	C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\COMCTL32.dll
0x77f60000 - 0x77fd6000 	C:\WINDOWS\system32\SHLWAPI.dll
0x5d090000 - 0x5d127000 	C:\WINDOWS\system32\comctl32.dll
0x5ad70000 - 0x5ada8000 	C:\WINDOWS\system32\uxtheme.dll
0x74720000 - 0x7476b000 	C:\WINDOWS\system32\MSCTF.dll
0x68400000 - 0x68545000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\gdx.dll
0x6d350000 - 0x6d356000 	C:\Program Files\Java\jre6\bin\jawt.dll
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0x03370000 - 0x03375000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl_awt-win32.dll
0x03380000 - 0x033cd000 	C:\Documents and Settings\Arme\Local Settings\Temp\libgdx\2672131079\jogl-win32.dll
0x5ed00000 - 0x5edcc000 	C:\WINDOWS\system32\OPENGL32.dll
0x68b20000 - 0x68b40000 	C:\WINDOWS\system32\GLU32.dll
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0x76c90000 - 0x76cb8000 	C:\WINDOWS\system32\IMAGEHLP.dll
0x72d20000 - 0x72d29000 	C:\WINDOWS\system32\wdmaud.drv
0x72d10000 - 0x72d18000 	C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 	C:\WINDOWS\system32\MSACM32.dll
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0x73ee0000 - 0x73ee4000 	C:\WINDOWS\system32\KsUser.dll
0x69030000 - 0x69b4f000 	C:\WINDOWS\system32\atioglxx.dll
0x71ab0000 - 0x71ac7000 	C:\WINDOWS\system32\WS2_32.dll
0x71aa0000 - 0x71aa8000 	C:\WINDOWS\system32\WS2HELP.dll
0x04450000 - 0x04472000 	C:\WINDOWS\system32\atiadlxx.dll
0x77920000 - 0x77a13000 	C:\WINDOWS\system32\SETUPAPI.dll
0x78130000 - 0x781cb000 	C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\MSVCR80.dll

VM Arguments:
java_command: C:\Documents and Settings\Arme\Desktop\2DMX\2DMX.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI.ACE\Core-Static
USERNAME=Arme
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 10 Stepping 0, AuthenticAMD



---------------  S Y S T E M  ---------------

OS: Windows XP Build 2600 Service Pack 2

CPU:total 1 (1 cores per cpu, 1 threads per core) family 6 model 10 stepping 0, cmov, cx8, fxsr, mmx, sse, mmxext, 3dnow, 3dnowext

Memory: 4k page, physical 1048052k(612708k free), swap 2521292k(2009452k free)

vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May  4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003)

time: Tue Oct 04 18:05:47 2011
elapsed time: 3 seconds

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raul_mx14
Posts: 221
Joined: Thu Oct 14, 2010 5:53 pm
Team: Privateer
Location: Brazil

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by raul_mx14 »

how edit gear,helmet and bike ?
Jaruro38
Posts: 673
Joined: Sat Apr 16, 2011 10:09 am
Team: DP26 RB KTM FACTORY
Location: SPAIN

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Post by Jaruro38 »

raul_mx14 wrote:how edit gear,helmet and bike ?
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